A Container For Aggregated Remorse

Tycho from Penny Arcade on the 3DS:

I’ve suggested before that my primary metric for a portable game is how many times I run the battery down playing it, something that has happened very rarely on the 3DS, which is kind of sad actually because its battery life is comparatively small change.  I’ll play something, regret the lost time, regret the lost money, and then regret purchasing the system as a kind of container for the aggregated remorse.

Could not have said it better myself. I’ve probably gotten 2 hours of game playing done on my 3DS since I’ve gotten it.

via Penny Arcade – Deliverance.

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