About Author: Andy Yen

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https://www.mydaywillcome.com

Posts by Andy Yen

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Call Of Duty Black Ops Gives Its Target Demographic What It Wants

OMG GUN GAME MONEY WAGER BETTING OMG GUN GAME.

Sorry about that, sometimes I get the douchey meathead version of Tourrette’s Syndrome.

Anyway, even though Infinity Ward has long left the Call of Duty franchise, Activision is still planning on releasing new CoD titles like clockwork. Developer Treyarch unveiled the multiplayer portion of the upcoming Call of Duty: Black Ops last week and it looks like it’s taking the “earn xp in a gun game” mechanic to the next logical step – wager battles.

That’s right, instead of simply being content by earning the first person gaming equivalent of participation medals, you can now bet all those hard earned points you’ve built up from playing Call of Duty on blood matches.

Personally, I’m a bit sick of the grindy leveling up mechanic for multiplayer shooters, but you do have to hand it to Treyarch – no one’s done what they’re doing here before.

Watch the developer walkthrough video above for more info on the new gametypes in Call of Duty: Black Ops.

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Xbox Live For Windows Phone 7 Looks Kinda Cool

Windows Mobile has become somewhat of a a joke in recent years, no thanks to the proliferation of Android and iPhone phones topped off by the utterly disastrous Microsoft Kin launch earlier this year. However, after watching this walkthrough video, I admit I’m warming up to the idea that Windows Phone 7 could actually be a good product. (Especially given that its release is imminent.)

I’m particularly interested in the Xbox Live implementation on a mobile device because from the looks of it, Microsoft’s clearly ahead of Apple, Google, Sony, Nintendo, and anyone else in terms of gaming platforms on the go. Not only is there seamless integration with your existing Xbox Live profile, the potential is there for real time multiplayer gaming with not only other mobile users, but with Xbox players.

It’s just too bad it’s confined to Windows Phone 7 devices at the moment. As much as I don’t mind Microsoft establishing another great smartphone platform, I sure as hell aren’t buying a new phone anytime soon. If it works out as promised, I wouldn’t mind paying for the Xbox Live functionality on my iPhone, though. Perhaps it may behoove Microsoft to be the go to service for all mobile gaming, rather than tying it to a potential dead end product.

Start watching at around 9:30 for the Xbox Live stuff. If you want a run down of the entire Windows Phone 7 experience, feel free to start from the beginning. Just try and tune out the awkwardly nerdy interviewer.

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Postgame: Metroid: Other M

Let’s get one thing out of the way first. The worst Metroid game is better than 90% of all the single player action-adventure games out there. The sense of discovery, progress, and frenetic action that you get from playing a Metroid game offers a feeling of fulfillment that few other gaming franchises can.

That being said, Metroid: Other M is definitely one of the weaker entries in the series. (Metroid Prime Pinball nonwithstanding)

It’s a little odd because Other M looks and smells like a Metroid game, but somethings a bit off with it. Perhaps part of it is the game’s focus on “storytelling and character development.” It’s the first Metroid game to utilize CGI cutscenes and voice acting heavily. And I do mean heavily. Some of these scenes clock in upwards of ten minutes.

Now, the length of the cutscenes isn’t so much the problem as the content. As the story was unfolding, I couldn’t help but feel like it was as awkwardly written and campy as Resident Evil. For example, one of the introductory movies explained at length why everyone in Samus’s old military unit gave the “thumbs up” sign after hearing mission orders. Then, in an incredibly melodramatic fashion, we got a very solemn monologue voiced by Samus as to why she gave the “thumbs down” sign instead as a symbol of independence.

At least, that’s the gist of what I remembered. Frankly, the entire thing played out to me as “blah blah thumbs up blah blah thumbs down.” I welcome engaging storylines and characters in my games, but Other M just reeked of B-Movie quality/self-aggrandizing-Japanese-Video-Game-Director-aspires-to-write-best-space-epic-ever. As I played through the game, I found myself pitying the poor localization dude who had to translate pages and pages of melodrama into English without making it into a complete joke. He tried his best, but putting frosting over poop is still poop.

That’s not to say the cinematics were shoddily presented; they actually look quite amazing for a 480p Wii title. The voice acting is also well done, with Samus sounding exactly like how I had imagined her. However, this leads to another problem, which is her characterization.

Other than some hints dropped here and there (she’s a girl!), the character of Samus has largely been left up to the imagination for the last 24 years. I’d wager that many people would consider her a badass no-nonsense bounty hunter who leans towards the side of angels, if anything. Making Samus’s past the focus of Other M‘s story ends up weakens the character because it pulls back the curtain to reveal one person’s interpretation of her (the director who thinks he’s a better storyteller than he actually is). She comes off as petulant, juvenile, needy, and emotionally inferior to her male counterparts. Instead of feeling like I was playing as an unfathomably hot Boba Fett, I began to feel like I was babysitting a needy girl who’s in way over her head. Not cool.

As for the actual game itself, the best thing I can say about it is that it kept my full attention (well, other than the cutscenes) throughout the 8 or so hours it took to complete. It’s a Metroid game so there’s thrilling shoot outs, timed escapes, tricky platforming, and creepy atmospheres. While some purists may cry foul at the forcefed waypoint directions, I did appreciate their purpose in keeping the game moving along at a nice pace. Rare was the case in which I was genuinely stuck.

However, the most egregious offense on Nintendo/Team Ninja’s part was shoehorning in a hybrid 1st person mode into the game. I’m talking about the gameplay mechanic where you have to constantly flip the Wiimote from a horizontal position in your hands to a position where you’re pointing and aiming at the screen.

In three words: It. Doesn’t. Work.

Not only is this motion awkward, it must be done in the middle of frenetic action moments! So you’re not only performing a complicated motion with your hands, you have to shift from a 3rd person view to a first person view on screen where you’re completely rooted! I don’t know about you, but this took a heavy cognitive toll on my brain. It wasn’t so much the concept of swapping back and forth, but the frustration I felt in having to run around an enemy, stop, flip the controller, get the aiming reticles right, and press the right button. More often than not, by the time I got the complex series of motions done, I had lost my opportunity to damage the boss’s weak point or had to reposition because enemies had caught up to my rooted position. It may have sounded like a good idea in the brainstorming session, but I can’t believe that this got through any sort of hands on testing.

It may sound like I’ve spent the last 900 or so words just blasting Metroid: Other M on its faults, but understand that it comes from the viewpoint of a series fan. The game is still worth playing if you’re into the series; just dont expect something on par with Super Metroid or Metroid Prime. If you’re a newcomer to the franchise, you could do a lot worse than Other M, but I strongly recommend you play the aforementioned first as a better showcase of what a Metroid game is really capable of in both 2d and 3d. Playing through either one of those games should leave you with the feeling that you’ve experienced some of the best titles the medium has ever produced.

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Portal 2 Co-Op Gameplay Walkthrough Video From PAX Is Win

Now this is what I’m talking about.

Sticklers may point out that this Portal 2 extended co-op gameplay footage from PAX doesn’t show anything mindblowingly different from the very short teaser a couple weeks ago, but they can go stick it somewhere else. Something about seeing the game in live action makes the whole idea that they’re making a sequel to Portal more… tangible.

Watching this video, my mind began to race with all of the devilishly clever puzzle solutions that could be possible with four portals to play with. Plus, hearing GLaDOS deliver its acerbic, yet oddly charming post-test comments just brings a smile to my face. Like I’m coming home again.

Oh, and don’t forget robot hugsies.

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Ten Reasons Why Ping Is Currently Useless To Music Fans

It just goes to show how accomplished a salesman Steve Jobs is with his introduction of Apple’s iTunes-based social music network, Ping, this past Wednesday. From the way Jobs presented the service, many people felt Ping was the future of music consumption and interaction, calling it a “Myspace, Facebook, Twitter, <insert internet juggernaut here> Killer.” In fact, I believe my initial reaction during the presentation could be paraphrased as “gave me an erection.”

It turns out that all anyone got out of Ping so far was a severe case of blue balls.

If you’re a music fan and you’re wondering if Ping is worth your time, it’s not. You’re much better off with Pandora or last.fm right now. They offer music discovery options that make Ping look like BP of music sites. Don’t bother signing up if you don’t have an iTunes account. If you are already signed up, I guess it couldn’t hurt to opt in to reserve a name/profile just in case Apple improves the service, but no one would blame you if you didn’t care.

In it’s current incarnation, Ping is utterly useless for music consumers and here are ten reasons why:

Read the rest of this entry »

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Assassin’s Creed Brotherhood Developer Walkthrough Video

Honestly, I’m a little burnt on the Assassin’s Creed franchise.  Don’t get me wrong, I enjoy the gameplay and the plot of the series has been fairly fascinating, but Ubisoft’s planning on releasing Assassin’s Creed Brotherhood barely a year after the last title came out.

Since there’s no new number in the title, it may be confusing as to what Brotherhood is exactly. Essentially, it’s a continuation of Ezio’s story from Assassin’s Creed 2. However, a multiplayer mode has been added along with a more robust territory/army building metagame.

Much like Metal Gear Solid: Portable Ops, you can recruit assassins, send them on missions, and upgrade them like Pokemon. It’s an interesting wrinkle in the series, but I’m not sure it’s that compelling to draw me back into the the world of the Renaissance again.

Perhaps you’ll be more inclined after watch the developer walkthrough above.

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Crysis 2 Multiplayer Gameplay Footage

The Crysis franchise has long been known for incredible graphics and an open ended single-player experience.

So why am I posting a video of multiplayer footage?

Simply put, it intrigues me. See, Crysis also incorporates interesting suit powers such as super strength, speed, or cloaking. That in it of itself is grounds enough to separate the game from the sea of Call of Duty clones out there right now.

Decide for yourself it’s enough to take a look.

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Vanquish Demo Out On Xbox 360, Playstation 3

One of my favorite games from E3 2010 was Vanquish. I won’t rehash my E3 preview, but offer you this reminder:  Think Gears of War but with blazing fast Japanese robot suits, mechs, and explosions everywhere.

The demo is basically the same demo I played at E3 with an additional tutorial component. You’ll get the beginning of a mission plus an incredibly epic boss fight. Seriously, if your heart doesn’t pump while facing it, you’re not alive. My only complaint with the game so far is that it’s really hard to tell how close you are to death at any given time. I do like to play fairly recklessly, though, so if you’re the conservative type, maybe this wont be a problem for you.

You can grab the demo from the Xbox Live Marketplace or Playstation Network and I implore you to check it out if you are a fan of action games or shooters. It’s a fun, original title that’s definitely on my list of anticipated games this holiday season.

Unless of course, you don’t like fun.

Download the Xbox 360 demo

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Epic Citadel Brings Unreal Engine To The iPhone/iPad

Hot off the announcement of their first iOS game (Project Sword – check out the clip at the end of this post!) this morning at Apple’s iPod event, Epic Games (Gears of War, Unreal Tournament) sends word that a playable tech demo of Unreal Engine working on the iPhone is now live on the iTunes store.

Entitled Epic Citadel, the demo gives you a sneak peek as to what kind of graphics you can expect from Project Sword when it releases later this year. As you can see from the screenshots below, the graphics are jaw-droppingly good. It reminded me a little bit of the wonder I experienced when I saw the first Unreal engine fly through way back in the 90’s before the first Unreal game came out.

Now, don’t expect much of a game with Epic Citadel, it’s basically a really pretty graphics tech demo. You can move around using virtual dual analog sticks or you can let the software take over and provide a “Guided Tour”, which is basically an autopilot demo. You can also navigate by tapping anywhere on the screen and the character will automatically walk there.

I gave it a short test drive and the frame rate was locked in at about 30fps for the most part, but dipped below during a flyby or when a lot of the environment was in view. Nevertheless, it’s a real impressive piece of software and might be worth keeping on your iPhone/iPad just to show off to your friends. Plus, at “free”, its the right price.

We’ve already got a cool gyroscope control proof of concept with ngmoco’s Gun Range. Epic’s Epic Citadel shows us what the graphics capability of the iPhone/iPad is. Come on devs, enough with the demos. Let’s get a real game out now, eh?

Download Epic Citadel for free on iTunes

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Xbox Live Subscription Prices Set To Increase

US
Current

1M Gold:  $7.99

3M Gold:  $19.99

12M Gold:  $49.99

Starting Nov 1, 2010

1M Gold:  $9.99

3M Gold:  $24.99

12M Gold:  $59.99

A couple of days ago, Microsoft announced an across the board price increase for its Xbox Live service that will go into effect on November 1, 2010. You can check out the price increase for the US in the handy table above. Basically it means a $10 increase in the yearly price (because if you use your Xbox with any degree of frequency, it’s silly to pay the inflated rates for anything but the 12 month rate).

Now, get up in arms about it if you want, but there’s really nothing much you can do about it other than stock up on 12 month Gold cards if you see them at a deal. Diligent bargain hunters have never had to spend more than $39.99 for 12 months of LIVE. In days past, $29.99 12 month card deals were more common than not.

Maybe this whole thing is a stunt to get a whole bunch of people to pay up front for multiple years of LIVE because Microsoft has so magnanmously set up a page where you can lock-in a $39.99 rate through them directly.

There’s no two ways about it, it sucks. And having a price increase on Xbox LIVE isn’t exactly a good way to ingratiate yourself back in the good graces of the gaming community after the debacle that was the Kinect pricing announcement.

But at the end of the day it’s $10. We’ll have to just deal with it and move on. Maybe take some mental notes like Lebron James.

Don’t worry, MSFT, your day will come.