Last fall, Microsoft and 343 Studios released a “remastered” version of the original Halo with online coop play, achievements, a smattering of Kinect-enabled voice commands, and a complete graphical overhaul. It’s somewhat of a transition title for the franchise as the baton of Halo development has been passed from Bungie to 343 Studios starting with the upcoming Halo 4. As a longtime Halo fan, I hope that this “Anniversary” edition of Halo isn’t any indicator of what the future of the franchise will be like because it’s an absolute turd bomb.
Why? Because the online co-op is completely broken. Here are three reasons why:
Another year, another Spike Video Game Awards show to suffer watch through. It’s got to be having some sort of success, or else they wouldn’t be putting it on every year, right? That, or the sponsorship money they’re getting from the games publishers and Kraft Macaroni and Cheese is enough to keep the show afloat.
Overall, the show was roughly the same as it was last year, maybe slightly better. Jason Scherier had a finely crafted open letter about the Spike VGAs that eloquently states why actual game enthusiasts have been so frustrated with the production each and every year. Honestly, there’s some elements the show nails, like the augmented reality elements and the actual awards themselves. Spike is wise to leave the nominations and selections of the awards themselves to people who know about the games themselves. That’s why the show hasn’t devolved into complete dreck – because the core of what they’re trying to accomplish is actually solid. Don’t get me wrong, I enjoy the occasional potty-humor bit and I’m sure others do too. But we also know when that line is crossed into cringe-worthy unfunny. I don’t know, maybe Spike should hire Louis CK as a consultant? That guy gets how to incorporate crude humor in a way that is funny without insulting its audience.
Anyway, as long as the show stays awkward, I’ll have fun with these running diaries. Again, this year’s awards were on a Saturday night, so what follows is a retro-liveblog off my DVR.
Full disclosure: I’m a huge comic book and video game geek and have loved the Marvel vs. Capcom series ever since I was a kid. I’d buy each and every release, even if they only add new characters and come up less than a year after the last one. It’s a really fun fight experience and I find the ridiculous speed and combos a nice change of pace from the more methodical Street Fighter or Tekken series.
That being said, I really wish Capcom would include a nice tutorial mode or something to make it easier for newcomers to get into the game. It’s a blast to play and there’s definitely a larger audience for this stuff now that Marvel’s successfully launched so many high profile films.
You can find my full review of the game on ComicsAlliance. I’d feel honored if you read the whole thing, but I’ll admit it’s a bit detailed for you impatient types out there.
If you’re one of those people, here are some tl;dr points:
If you skipped out on the original Marvel vs. Capcom 3 and love the characters and/or just love a good brawling game, then picking up Ultimate Marvel vs. Capcom 3 is a no-brainer. It’s strictly superior to the previous version in virtually every way. Even if you’re not normally a fighting game person, you may want to at least rent the game once just to experience your beloved characters brought to full interactive life (LifeTip for overworked readers: I’ve found that setting the game to an easy difficulty and breezing through arcade mode is a wonderful stress reliever).
As for those who own the first version, whether or not you’ll find the right value in UMvC3 depends on how often you play with others — either online or on the couch together. This is a game meant to be played competitively. Things will get very tiresome on your own once you’re done experimenting with the new characters. Feel free to skip UMvC3 if you got the idea the first go-around and have no desire to see the new characters. It doesn’t bring a whole lot new to the table.
I never thought there would come a day when I would prefer playing a particular game title on my phone rather than a “real” portable game console from Sony or Nintendo.
Well, that day is here.
Developer 5th Cell’s port of its “indie” Nintendo DS hit, Scribblenauts Remix is an absolute joy to play on the iPhone and iPad and is one of the few iOS releases that had me hooked enough to want to complete the game in one day.
(To be fair, I also never thought that there would come a day where there would actually be a good licensed superhero video game. What can I say? We live in magical times.)
For those who are unfamiliar with the franchise, Scribblenauts is a puzzle/platforming game based on one core mechanic — your imagination. You see, you can bring in almost any object or living thing into the game world by simply typing it into Max’s notebook. It’s a very “wow”-inducing mechanic when you experience it for the first time because we’re so used to being limited to the constraints of what game designers have set for us.
The goal in each level is for Max to obtain a Starite by following the hints on screen. The first level’s Starite is dangling on a tree that is just out of reach. There’s many ways to solve the puzzle, depending on your level of creativity. Some might opt for the straightforward solution of creating a ladder for Max to climb. Me? My first inclination was to give Max a large chainsaw to cut down the tree, letting the Starite fall down to me, because I’m a f’in boss. You could also give Max a jetpack and have him float up there to reach it as well. Or maybe you could make a giant yellow beaver to gnaw down the tree. I’m sure you get the idea by now.
The game has a portly database of over 20,000 words so chances are that the game will have a better chance of stumping you rather than the other way around. Unfortunately, this doesn’t include proper nouns or places (for obvious reasons) or vulgar terms. Believe me, I was disappointed that I could not make a flaming pile of poop, but hey, what’s that really going to help you do?
All of the levels are fairly straightforward, which isn’t necessarily a bad thing. The danger with a game that provides so much freedom is in overwhelming the player with too many choices and possibilities. At no point in Scribblenauts Remix did I feel “lost.” The difficulty curve was nice and easy – almost too easy, in fact. Some of the more interesting levels have several “phases” involved, and I expected the levels to get more and more epic the further I progressed. Sadly, many levels remained very superficial in their goals. Fortunately, for those who want a more free form sandbox to play in, there’s a “Playground Mode” where you can just create objects and things and have them interact with each other.
One of the most exciting features about the game is that it supports iCloud for game saves. For people who own both an iPad and an iPhone, this feature is a godsend. I tend to play mobile games on my phone when I’m not home, but if I’m just lounging around, I’d rather use that larger screen real estate. Previously, you were essentially locked into choosing either the iPhone or iPad version to play, even if the game was a universal build. Sure, you could switch over, but you’d lose all of your gameplay progress to do so. And who would want to do that, other than shortsighted marketing folks who only look at features as checklist fodder?
There’s 50 levels included within the $4.99 universal iPhone/iPad release of Scribblenauts Remix. 40 of which are culled from the previous two Scribblenauts releases on the Nintendo DS. The remaining 10 are “exclusive” to the iOS version of the game. In full disclosure, I never finished the original game on the Nintendo DS because, quite honestly, I was annoyed by the controls in having to tap each word individually with my stylus on the onscreen keyboard. However, on iOS, inputting words is a joy because it’s a natural function of the device – just like writing a text message. A control pad isn’t necessary for this game since there’s no precision platforming to be done. Add it all up and you have a title that feels much more at home on a touch screen than on a portable game console.
Since I didn’t play the previous titles, I can’t say whether the “right” levels were picked or if the 10 new levels are worth the admission price for those who have already played the game on the DS. At $4.99, though, no one’s going to laugh at you for paying 50 cents a “new” level, especially since it’s quite apparent that 5th Cell will be adding additional level packs to the game as time goes on. For anyone who hasn’t played the DS games though, oh ho-ho are you going to have fun. Unless you don’t like words. In which case, I’ll direct you to this app instead.
The highest praise I can give to Scribblenauts Remix is that I was so enamored with the game that I wanted to not only complete the levels, but also obtain all the achievements as well. Think about it – how many games do you have on your phone? And how many do you actually want to finish, let alone get all the achievements on?
Scribblenauts Remix is available now as a universal iPhone/iPad build on the iTunes App Store.
Sony’s finally begun the process of rolling out reparations for its millions of consumers that were affected by the Great PlayStation Network Hack Of 2011. Whether or not you’re happy with Sony’s response to the whole fiasco, they’re still offering up free stuff, so you may as well take advantage of it. Before we get to the fun stuff, be sure to enroll in the AllClear ID PLUS identity theft protection that Sony is paying for all PSN users. If you’re a PS3 user, you get to pick two out of the following titles: (We’ve included a quick one line description of each game)
Dead Nation – 2D twin stick action shooter kind of like Robotron or Geometry Wars with zombies
inFAMOUS – Third-Person open world action game. Think Grand Theft Auto if you were the only super hero in town.
LittleBigPlanet – A 2D platforming game (Think Super Mario Bros.) with up to 4 player cooperative play. You can design your own levels and play ones designed by other players.
Super Stardust HD – Traditional 2D twin stick action shooter in space with lasers and powerups.
Wipeout HD + Fury – A fast paced futuristic racer with weapons. Think Mario Kart meets F-Zero with even more speed.
All things being equal, we would pick up the titles in this order:
LittleBigPlanet
inFAMOUS
WipeoutHD + Fury
Super Stardust HD
Dead Nation
For what it’s worth, inFAMOUS and LittleBigPlanet were originally $60 retail titles, while the other titles were downloadable games ranging from $9.99 to $19.99. Despite that, all of the games Sony offers are all quite good and hit a wide variety of genres. At the end of the day, you can’t really go wrong with any of the titles – they’re all good games in their respective genres. If you’re in the mood for a racer, definitely pick up WipeoutHD because it’s quite possibly still the most thrilling racer on any video game system. If you’re looking for something to play with your kids or someone who doesn’t play video games all that often, be sure to pick up LittleBigPlanet because it’s essentially a cute 4-player Mario-like platforming game. PSP owners can choose from two of the following games:
LittleBigPlanet (PSP) – A portable version of the PS3 game – it’s got completely different levels if you were worried about getting both LittleBigPlanet titles.
ModNation Racers – A GoKart racer (Think Mario Kart), but with the ability to create and share your own racetracks like LittleBigPlanet levels.
Pursuit Force – An arcade combat-racer where you’re a rookie cop chasing criminals.
Killzone Liberation – A top-down isometric view action title with cover-based gameplay similar to Gears of War.
In full disclosure, of the available PSP titles, we’ve only played Killzone Liberation. However we can wholeheartedly recommend that title if you’re an action fan — it’s surprisingly provides similar gratification to playing a third-person shooter on a console. We’ve also read up on reviews for the other titles and if it were up to us we’d rank them in this order:
LittleBigPlanet
Killzone Liberation
ModNation Racers
Pursuit Force
Again, feel free to pick by your desired genre, though we think there may be a marked quality difference between the first two titles and the last two ones. Other than the games, Sony is also offering a package that includes the following:
A selection of “On Us” rental movie titles will be available to PlayStation Network customers over one weekend, where Video Service is available. Those titles will be announced soon.
30 days free PlayStation Plus membership for non PlayStation Plus subscribers.
Existing PlayStation Plus subscribers will receive an additional 60 days of free subscription.
Existing Music Unlimited Premium Trial subscription members will receive an additional 30 days of free premium subscription.
Additional 30 days + time lost for existing members of Music Unlimited Premium/Basic subscription free of charge for existing Premium/Basic members.
To welcome users Home, PlayStation Home will be offering 100 free virtual items. Additional free content will be released soon, including the next addition to the Home Mansion personal space, and Ooblag’s Alien Casino, an exclusive game.
Since Sony hasn’t announced which movies will be available through the “On Us” program, we can’t really give any recommendations on that front. We can, however, still say that PlayStation Home is still a complete waste of time.
Last night during their Playstation Meeting 2011 event in Tokyo, Sony announced their next portable gaming device, the PSP2 “Next Generation Portable” (NGP).
This baby’s got almost every gaming and technological innovation from the past 5 years, including dual touchpads, dual analog sticks, dual cameras, six-axis motion sensing, a high resolution OLED display, 3G and WiFi connectivity, and heck why not throw in that built in GPS. There’s a laundry list of features so we’re going to windmill slam that spec sheet right in front of you here:
Yesterday, Nintendo announced that their latest handheld console, the 3DS, will be available on March 27th for $249.99. We’ve got the quick and dirty rundown of what you need to know about the system and also our take on whether you need to buy one.
When I think of my experience with Fable 3, there’s one description that keeps coming to mind: My First RPG.
Everything from the combat to the storyline to the character advancement system just screams out n00b. It’s not necessarily a bad thing depending on your level of RPG game experience, but as someone expecting a game with a decent amount of substance, I came out of Fable 3 feeling a bit hollow.
The game’s story has an epic foundation with a tale of tyranny and revolution, but felt rushed and predictable enough that I never had the opportunity to feel any sort of connection with any of the characters or situations. At least in Fable 2, I actually cared enough about my dog companion throughout the ordeal that when some tough decisions had to be made, I at least was given pause. Not so in Tres.
It’s a shame, because the entire last act of the game actually hinges on you making some “tough” decisions. If the developers had gotten me more invested into the citizens and characters of Albion, the game would have been drastically changed. Maybe I’ve just been spoiled by the maestros at Betheseda or Bioware, having played all of the Elder Scrolls, Mass Effect, and KOTOR games.
Combat is enjoyable enough by virtue of being laughably easy and simplistic. You have the customary Fable arsenal of melee, ranged, and magical attacks that correspond to each of the face buttons on the controller. It’s fitting that the only attacks you can do are with the buttons on top of the controller because you could just as well put your face on it and roll from side to side and still come out victorious. Enemies die in a couple of hits and rarely require anything but mashing the button harder to kill. I ended up finishing the game without dying a single time and it wasn’t for lack of trying.
All of the battle situations in the game feel artificial and shallow. There’s no memorable encounters or boss battles to speak of. The game doesn’t even mix up enemy types for you! I could count on one and half hands the number of different enemy types in the game. If the criteria was different enemy behavior, well lets just say that might just be counted on three fingers. It’s like the game designers went “Ok, here’s the skeletons encounter! Let’s just spawn 20 skeletons and have them go at it. Now over here is the mercenary fight. What makes mercenaries different from the skeleton warriors? Well they have skin and hair on them, DUH.”
Many of the quests in Fable 3 feel like they were designed in 2004. There’s way too many generic “FedEx this package to another villager,” “kill x number of bats,” and “escort this dude to here” quests. Again, these are the basic foundations for RPG questing, but after playing through three of these games I was hoping for more. That being said, there were a couple of interesting situations in the game. One involved a deranged talking treasure chest wanting to play chess with you in a haunted house. Another was an almost meta-game take on playing a traditional board game RPG in a medieval setting.
It took me almost two months after Fable 3‘s release to play through it. Why? Because that’s how long it took Lionhead/Microsoft to release a patch for the game fixing critical issues like freezing and crashing. To their credit, I didn’t come across any show-stopping issues during my playthrough. Still, it’s really appalling that broken games are rushed to stores just to make a holiday shopping deadline.
Would I recommend Fable 3? If you’re a veteran of the RPG genre with games like Fallout 3 or Oblivion or even World of Warcraft under your belt, I’d skip this. Even if you’re a fan of the Fable series, there’s really not much fulfillment in terms of story or gameplay to be had here. Your time would be better spent elsewhere. However, if you’ve never played a “serious” RPG video game before or want to introduce someone to the genre, Fable 3 would act as a good set of training wheels. It’s still a solidly executed title at it’s core.
Infinity Blade is the best gaming experience I’ve had on the iPhone.
Seriously. You can take your Angry Birds, Fruit Ninja, and all of your lame tower defense game clones and shove them in your favorite orifice because this game makes those look like amateur hour. From the time I downloaded Infinity Blade on my phone last Thursday, all I’ve wanted to do is play it nonstop.
To put this in perspective, you’re talking a guy who has all of the video game consoles, a gaming-ready PC, a Kindle, a Blu-Ray player, Netflix, a backlogged DVR of TV shows, and a sports fan. Needless to say, I’ve got a lot of entertainment that I could/should have been plowing through instead.
Nope, I had to max out my Infinity Blade character first.
Did you know that each December, Spike TV hosts a Video Games Awards show?
No? Well, I wouldn’t blame you. I’ve been mortified by the show each year by the sheer amount of pure awkwardness crammed into a two hour time period. It’s a delicious blend of Hollywood celebrities who are clearly paid an appearance fee to read poorly written teleprompter lines and games developers who are thrust into an environment where they have to act like charismatic celebrities.
As a games connoisseur, the awards themselves tend to offend me because they’re not something I give a crap about. “Best Performance By A Human Male”? Come on. That’s just an excuse to bandy about names like Martin Sheen and Gary Oldman because someone paid them a princely sum to come read some lines for a video games. It’s like giving an Oscar for “Biggest Name Bought For A Movie.”
Since the awards show is usually held in Los Angeles (this year it was at the convention center downtown), we thought it might be fun to do a little running diary for the live telecast. However, as both you and I had better things to do this past Saturday night, this will be a retro diary as I watch the telecast from my DVR.