Games Industry Archive

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The NY Times Profiles Valve Software

Nick Wingfield for The New York Times:

This year, Mr. Newell hired Yanis Varoufakis, a Greek economist, after being impressed with Mr. Varoufakis’s personal blog, which he fills with commentary on the European financial crisis. Mr. Varoufakis, who had never heard of Valve and is not a gamer, is studying the workings of the virtual economies of Valve games, in which players can barter and sell items like hats and armor. He said he was drawn to the job partly by Valve’s “completely anti-authoritarian” culture that, to his surprise, seemed to be working.

“What does Valve have to add to our perception of the evolution of corporate structures in the future?” he said in a Skype interview from the Greek island of Aegina. “Let’s face it, the current state of that culture leaves a lot to be desired.”

A fascinating glimpse into one of the most unique companies out there, gaming or otherwise.

Valve, a Video Game Maker With Few Rules – NYTimes.com.

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This Guy Would Rather Hire A World Of Warcraft Raider Than A Harvard MBA

Ok, I know you’re probably already rolling your eyes at the title, but believe it or not, he’s got some valid points. I can speak from first hand World of Warcraft raiding experience that it takes some pretty legit cross-functional teamworking skills to be able to pull it off. We’re talking about 25 people all working in unison to execute a plan in a timed pressure situation with oftentimes little room for error. On top of that, if you can’t pull your own weight in productivity, you’re going to be fired for someone who can. The best raiders actually have friendly competitions with team members in similar roles to see who can do better.

That being said, playing a video game is, at the end of the day, playing a video game. The stakes aren’t as high in the real business world, and, let’s be honest, a Harvard MBA is probably a better indicator of a quality employee. We’re also talking about the top 5% or so of World of Warcraft players that exhibit these business-like teamworking skills. It’s a small, but not insignificant percentage of the total player population. Still, if I was a company looking for out-of-the box candidate qualities, I would definitely put some weight into having high end World of Warcraft raiding experience if the rest of his resume checks out.

via How World of Warcraft Could Save Your Business and The Economy | John Seely Brown.

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Zynga And Insider Trading

Ben Popper for The Verge:

“Zynga is a company very focused on data. Mark (Pincus) wants this business to be driven by numbers, not by hits,” said one employee. “They analyze every action in the game and try to optimize the business. The rely on franchises to eliminate risk.”

Because this sounds like a great long term strategy for a “games” company.

via The Verge.

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The 2011 Spike Video Game Awards Retro Liveblog

Another year, another Spike Video Game Awards show to suffer watch through. It’s got to be having some sort of success, or else they wouldn’t be putting it on every year, right? That, or the sponsorship money they’re getting from the games publishers and Kraft Macaroni and Cheese is enough to keep the show afloat.

Overall, the show was roughly the same as it was last year, maybe slightly better. Jason Scherier had a finely crafted open letter about the Spike VGAs that eloquently states why actual game enthusiasts have been so frustrated with the production each and every year. Honestly, there’s some elements the show nails, like the augmented reality elements and the actual awards themselves. Spike is wise to leave the nominations and selections of the awards themselves to people who know about the games themselves. That’s why the show hasn’t devolved into complete dreck – because the core of what they’re trying to accomplish is actually solid. Don’t get me wrong, I enjoy the occasional potty-humor bit and I’m sure others do too. But we also know when that line is crossed into cringe-worthy unfunny. I don’t know, maybe Spike should hire Louis CK as a consultant? That guy gets how to incorporate crude humor in a way that is funny without insulting its audience.

Anyway, as long as the show stays awkward, I’ll have fun with these running diaries. Again, this year’s awards were on a Saturday night, so what follows is a retro-liveblog off my DVR.

Read the rest of this entry »

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Nielsen Numbers On Video Game Console Activities

What I want to know is who are the 13-19% of Wii users who don’t play games online or offline on the console. Are there really people out there who buy a Wii and not use it to play games? It’s probably the worst $199 Netflix box money can buy since it has no HD capability.

Read more: Gamasutra – News – Xbox 360 Leads Online Play, Wii Users Spend 20% Of Time On Streaming Content.

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Why Grand Theft Auto Won’t Be Annualized

I whole-heartedly agree with Mr. Zelnick. It makes me much more confident and excited about the quality of Take-Two titles in the future. Look at Activision completely driving the Guitar Hero and Tony Hawk franchises to the ground. Even EA has wised up a little bit too. (Non sports-games withstanding)

Take-Two Chairman and CEO Strauss Zelnick:

“My belief is that even a very, very high quality, annualized franchise runs the risk of burning customers out. ‘I’ve seen that five years in a row, I’ve had enough,'” he said. “If we had to use a film analogy, we’d like to be James Bond. You may have to wait a few years in between, but you’ll always want to see it.”

“I think that’s a more valuable approach and we’ve proven that for Take-Two that works.”

Read: Why Grand Theft Auto Won’t Be Annualized – PC News at IGN.

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Microsoft Confirms Kinect Pricing At $150 – Internet Goes Into Conniptions

This morning, we finally got confirmation on pricing for Microsoft’s Kinect peripheral for Xbox 360. Now, this shouldn’t come as a surprise to people who noticed that Gamestop had posted the $149.99 price on their website right around E3 time last month. However, Microsoft had been strangely quiet on confirming this price point until today.

Here are the two ways you can obtain Kinect this fall:

  • For anyone currently owning an Xbox 360: Kinect peripheral w/ Kinect Adventures game, $149.99
  • For anyone without an Xbox 360: New Xbox 360 w/ 4GB memory storage and matte finish + Kinect peripheral w/ Kinect Adventures game, $299.99

Basically, if you are a new Xbox 360 owner, you can grab both for a $50 discount off MSRP. Microsoft also announced that all first-party Kinect launch titles would be retailing for $49.95.

Now, after reading gaming community reactions to this, one would think that Microsoft had done the video game equivalent of leaving Cleveland to join the Miami Heat. The vast majority of commenters and posters on notable video games communities voiced their extreme displeasure at the price point for Kinect. Many labeled Kinect as a “rip-off” and made comparisons to Sega’s ill-fated 32X peripheral addon for the Genesis. One poster on the neoGAF called it “A disaster of Kin proportions.” Even Microsoft’s own community site, Major Nelson, wasn’t immune to the backlash.

What went wrong? Just one year ago, Kinect (then called Project Natal) was the darling of both core gamers and the mainstream media. People were drinking the Kool-Aid of limitless possibilities in hands-free gaming combined with a futuristic “Minority Report’-esque interface for viewing media content.

Two factors led us to this point.

First of all, the launch software simply is not compelling, at least to core game players. The best game Kinect has going for it is a dance game which admittedly is quite good, but may not have quite the same appeal to Johnny McCallofDuty. The other software is widely viewed as non-gamer content (fitness titles and kids software) or glorified Wii mini-game collection knock offs.

Secondly, Microsoft bumbled the pricing information of the product. When first announced, many people were estimating that Kinect would cost at least $199.99. Pricing seemed to be secondary to the wonder and amazement that such a product existed and could be obtainable by the consumer.

In October of 2009, Wedbrush Morgan analyst, Robert Pachter, guessed the price of Kinect (then Project Natal) at $49.99 (!) with a worst cast scenario of $99.99. Gamers were thrilled. Not only was this device imminent, it would be affordable too!

Flash forward to June of 2010 where online retailers such as Gamestop and Amazon put up the Kinect for pre-order at a $149.99 price point. Grumblings were heard throughout the gaming community, but most were holding out for hope that Microsoft would change the pricing back to at least $99.99  when it gave an official announcement. They did not.

Clearly, Microsoft needed to sell the device at the $149.99, but knew that community backlash was already brewing. They tried to compromise by bundling in Kinect Adventures in with the peripheral. (If we assume Kinect Adventures would have cost $49.99 separately, one could derive a $99.99 price for the device and add the $49.99 for the game to get to the $149.99 price point) However, this seems to have gone largely dismissed by the community because it’s a title that no one desired nor was it perceived as being worth the full retail price tag of $49.99.

If it’s one thing people don’t like, it’s the feeling of being bait and switched on pricing, even if said pricing was never confirmed by the manufacturer. Contrast this with the public response to iPad pricing prior to launch.

Popular opinion before Apple launched the iPad was that it would be priced around the $800-$1000 mark. The Wall Street Journal published speculation in early January of 2010 that the device would cost upwards of $1000. When Apple finally announced the product with a starting price point of $499, it was lauded as being “affordable” and public perception was very positive.

Some conspiracy theorists out there feel that Apple “leaked” this misinformation to the WSJ to manufacture this positive perception. Whether or not this was engineered by Apple or predicted organically, the fact remains that it worked. iPad pricing is a virtual non-issue in terms of internet debate fodder. Microsoft would have done well to haved learned from this.

My Take:

Would I have liked the Kinect to be priced at $99.99? Sure, I mean, paying less is always good. Does $149.99 turn me off from purchasing it? At the end of the day, I don’t think it does. I’m still in love with Dance Central and even at the $200 price it’ll take to play it, it’s no worse than shelling out $200 for a plastic instrument Rock Band bundle to me.

The main concern prospective buyers should be having is with the apparent dearth of quality software titles, at least for solo players. If you’re a core gamer who has no interest in dancing, you suddenly have no reason to buy the Kinect at launch, unless you want a slightly clumsy, yet cool feeling way to navigate your media on your Xbox.

If you’re a casual social gamer or want something kid-friendly, then you have a more compelling decision to make this fall. I firmly believe that total hands free gaming is a lot more intuitive and exciting than having to deal with an a peripheral, at least in a social gaming setting. It’s a much more fluid experience to just move people to and from the front of the TV, rather than having to deal with calibrating and passing along multiple controllers. It’s also a better experience for non-gamers to skip having learn how to use any controller in the first place, no matter how simple it is.

Either way, I still believe Microsoft has a promising product here with the Kinect. The idea of hands free interfaces is a mighty compelling one to me and I’ll most likely be in on the ground floor if only to support the initiative. And because I’m a shameless early adopting gadget freak.

Most people, I’d imagine though, would be best served with the “wait and see” approach with Kinect.