Video Games Archive

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Everyday Shooter Now Available On PC/Steam

everyday shooter screenshot

If your only excuse for not checking out Jonathan Mak’s awesome “album of shooter games” was that you didn’t own a PS3, you have an excuse no longer!

Everyday Shooter is now available on Steam for the low price of $9.99 (or $8.99 if you buy the game this week).  I never got around to writing up an Indie Game Spotlight for this game, but rest assured, it was one of the best independent games to come out in 2007.

The game is comprised of 10 different songs/stages, each with its own song, art, and play style.   As you shoot enemies and create chain combos, you create new guitar riffs and sounds that layer on top of the music to create a seamless aural experience.  It’s an awesome synthesis of music and gaming and definitely worth your time.

Check Out The Steam Page [steampowered.com]

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Review: Boom Blox [Wii]

boom blox logo

When I heard that EA and Steven Spielberg were “teaming up” to create a video game, I have to admit that the announcement didn’t exactly get my panties wet.  Though Spielberg is one of the great movie directors of our time, he has never been involved with the production of a video game.  On top of that, Spielberg’s credited role as “Creative Director” is suspiciously nebulous.

Regardless of Stevie’s role in the game’s production, the fact remains that Boom Blox is actually a surprisingly fun game.  Though it’s a puzzle game designed for the whole family/casual players, even hardcore gamers can extract some kind of enjoyment from it.  EA LA have managed to develop some of the tightest motion controls seen on a Wii game.  It’s safe to say Boom Blox would not have been possible on any other gaming platform at this time. Read the rest of this entry »

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Gore Verbinski To Direct Bioshock Movie

bioshock logo

Variety is reporting that Pirates of the Carribbean director, Gore Verbinski, is attached to direct and produce the Bioshock movie.

“Bioshock” publisher Take-Two Interactive is getting a multimillion-dollar advance against gross points on the pic. It’s believed to be the biggest videogame-to-movie deal since 2005, when U and Fox signed onto the since aborted “Halo” pic, for which Microsoft got $5 million against 10%.

Bioshock was unquestionably the most cinematic game to come out in 2007.  The game juxtaposed some strong imagery with uncomfortable themes.  With it’s strong narrative and memorable setting, it makes sense that Hollywood would be quick to jump on it.  While it could be argued that the Pirates sequels were a bit plodding, Verbinski’s talent in creating visually stunning blockbuster movies is unquestionable.

Given the poor track record of video game movies, I’m going to be cautiously optimistic about this one.  I currently have my expectations set roughly on par with the Wachowskis’ V For Vendetta film adaptation – solid, but not quite up to the standards of the original.

Read the Variety article [variety.com]

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Mirror’s Edge Could Be Cool

I’m always skeptical when I see a game published by EA nowadays, but Mirror’s Edge looks like it has some promise.  It’s a first-person game that is heavily influenced by parkour.  The game deemphasizes shooting and focuses more on getting from one point to another in the quickest way possible.

So basically it’s a first person Prince of Persia: Sands of Time.  Or the freerunning parts of Assassin’s Creed, presumably with more platforming skills involved.

First-person platforming has always been frustratingly terrible, but if EA can pull this off right, it might have a sleeper hit on its hands.

Read the Shacknews preview [shacknews.com]

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Internet Alert: I Finished Grand Theft Auto IV [Review]

grand theft auto 4 logo gta

I’ll be the first to admit, I was never really a Grand Theft Auto series fan. The frustrating and tedious mission structure combined with not really caring about the “open world sandbox” gameplay style combined to turn me off from the series after playing a few hours.

However, we’re in the next generation of game consoles now, and I’ve become a bit more open minded and patient with my games. The fact that every Tom, Dick, and Harry out there rushed to throw the highest review scores possible on this game didn’t hurt either.

So one week after getting the game, I finished the main story with about 26 hours and 15 minutes and 62.15% completion according to the game’s stat list. I mainly plowed through the story missions using taxi rides and did a bit of the friend/dating relationships management.

Was it the really best game of the last decade?

Read the rest of this entry »

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GTA 4 Breaks Entertainment Sales Records

grand theft auto 4 gta greed money sales

The Grand Theft Auto IV juggernaut has landed and its made over $500 million its first week in release on 6 million copies sold worldwide.  Even more astonishing were the first day numbers of 3.6 million copies, grossing $310 million.

According to the Take Two press release:

Grand Theft Auto IV’s first week performance represents the largest launch in the history of interactive entertainment, and we believe these retail sales levels surpass any movie or music launch to date.

I can’t think of a movie thats made more money in its opening week and this certainly trumps *NSYNC’s No Strings Attached release.  Safe to say we have a changing of the guard in the entertainment industry?

Read the press release [businesswire.com]

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How The Grand Theft Auto IV Soundtrack Came About

grand theft auto 4 IV logo

Stephen Tolito (of Multiplayer fame) over at MTV has an interesting interview/feature with Ivan Pavlovich, music supervisor for Grand Theft Auto IV, on putting together the game’s soundtrack.

If you’re Pavlovich, one of two soundtrack supervisors for the game and a guy with about 4,000 records back in his mom’s basement (not to mention a few more hidden behind the couch at home), you wind up with a list of 850 songs you’d like to consider including in “GTA IV.” You put in requests with more than 2,000 people. And you try not to give away that you’re asking for these songs for “GTA.”

GTA games have always had phenomenal soundtracks, IV definitely continues that streak.  There are a staggering 214 songs included within the game across numerous genres.   They’ve essentially programmed 18 radio stations for the game.  Since you’re spending a large majority of the 50+ hour long game driving around the city, you’re bound to hear and discover a lot of music.

With the decline of real terrestrial radio due to video games and other entertainment sources, it’s a bit ironic that we’ve come full circle by listening to radio stations inside of a video game to discover new music.

Read the GTA IV soundtrack feature [mtv.com]

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Dan Houser Houses Casual Gaming

dan houser grand theft auto

I gotta hand it to Rockstar Games VP of Creative Dan Houser for sticking up for core gamers and video games as an art form.  In an interview with New York Magazine, Dan says:

Yeah, fuck all this stuff about casual gaming. I think people still want games that are groundbreaking. The Wii is doing something totally different, which is fantastic. We’re hopefully going to prove that there’s also a very big audience for people who want entertainment in another form, who think of games as being a narrative device that can challenge movies.

Games as an artistic medium are still in a developing stage and the potential is there to completely blow away established art forms.  While there’ll always be a market (and a need) for casual games, the danger is there for the industry to get stuck in a rut of churning out derivative products in order to appease shareholders.  We need great developers like Rockstar to be successful so that innovative game designers and developers can continue to have their chance to further the art form.

Read the whole interview [nymag.com]

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Guitar Hero Slurpees – Really, Activision?

guitar hero slurpee

Activision, 7-11, Coca-Cola, and Microsoft have announced a joint blitzkrieg promotion involving the upcoming Guitar Hero: Aerosmith and Slurpee cups at 7-11.  Apparently there’s a new slurpee flavor called “Full Throttle Frozen Blast” and what better way to promote a frozen energy drink to the coveted 18-34 male demographic than to slap branding of Ben Throttle Aerosmith on the cups?

I have no problem with promoting video games to the mainstream with beverage branding.  I actually thought the Halo 3-themed Mountain Dew flavor last year was a good cog in the giant promotions machine for the game.

What I do question, is a) The existence of Guitar Hero: Aerosmith in the first place and b) Do young people who go to 7-11 care about Aerosmith?

The sweet spot of the core Slurpee customer is between 18 and 24 years old, said Jay Wilkins, brand manager for Slurpee and Big Gulp® beverages. Our goal is to keep Slurpee as cool today as it was to teens and young adults in the 1960s when it was first introduced.

Aerosmith might have been cool to teens and young adults in the first decade the Slurpee was introduced, but somehow I highly doubt the kids of today are rebelling against their parents by listening to Honkin’ on Bobo and drinking their slurpees.

See, the thing about the Halo Mountain Dew promotion was that there hadn’t been a Halo game released in 3 years.  The anticipation and excitement was there – having a Mountain Dew flavor was just adding to the hysteria.  We just had a Guitar Hero game release nary six months ago, with another two coming out in early summer.

Why don’t we save the all out promotion blitzes for when you put out Rock Band Guitar Hero IV in a couple of years months?

Read the press release [biz.yahoo.com]

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Steven Spielberg’s Boom Blox Looks Kinda Fun

After watching the above playthrough of Steven Spielberg’s Boom Blox on Wiitalia, I gotta admit the game actually looks pretty fun. The single player puzzle mode looks like a blast, while the multiplayer reminds me of both Jenga and a bizzaro world version of Jenga (where you want to knock all the blocks in a tower down). A good physics model looks to be implemented as well.

Sure, it’s a little questionable as to how much real involvement the vaunted director had on the game ‘s development, but if it gets more people to check out a good puzzler then so be it.

As to whether I would plunk down a full retail $50 for this Wii game at launch? Eh… I’d have to think about that one. If it were priced as an XBLA or PSN game at $10-$15, I’d be more than willing to give it a shot sight unseen.