Video Games Archive

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Guitar Hero: On Tour For Nintendo DS – Really?

Doesn’t the above ad for Guitar Hero: On Tour disturbingly remind you of those oozinator commercials from a couple years ago?

Earlier this week, Activision announced an upcoming Nintendo DS version of their oversaturated venerable Guitar Hero franchise. It’s no secret I’m not a fan of Activision’s desire to milk the once innovative Guitar Hero series for all the short term money it can before tossing its charred husk into the infernal furnace of irrelevance, but I’ll admit the fret buttons add-on they’ve devised for the DS version looks fairly intriguing. I was expecting a touch screen equivalent, but having actual physical buttons will go a long way in simulating the “real” Guitar Hero experience. It looks a bit awkward to hold and strum though, much like reading a book one handed.

Some of the “new gameplay features,” though, are a little suspect.

Fans can also join together to play co-op mode using a local wireless network, or battle each other in a Guitar Duel using new Battle Items unique to the DS platform. For example, players must blow into the microphone to extinguish a pyrotechnics effects gone wrong, or use the touch screen to autograph a crazed fans shirt in the middle of their set.

Really? Blowing into the DS microphone “to extinguish a pyrotechnics effect gone wrong”? Such shenanigans might have been neat in 2005 for the launch of the DS when it was called Feel The Magic XY:XX, but in 2008 for a music rhythm game? No.

We’ll see this summer if it’ll work out.

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Nintendo? More Like N’SYNCNDO Amirite?

nintendo money hats
Looks like Nintendo of America is really printing that money now. Joystiq reports that last week’s mega-super-ultra-blockbuster release of Super Smash Bros. Brawl is the fastest selling US Nintendo title of all time with first week sales of over 1.4 million copies and first day sales of 875,000.

N’Sync still holds the first-day CD sales record with 1.1 million for No Strings Attached in 2001, but that was at the absolute pinnacle of the CD sales era for the music industry. Today, first day sales of even 200,000 would be considered a raging success. If Brawl‘s sales numbers today are comparable to the glory days of the music industry, what’s going to be possible in upcoming years? Let’s not forget that gross revenue of Wii games are five times what music CD’s are.

Nintendo sells record number of Brawl copies [joystiq.com]

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The Cyberathelete Professional League Shuts Down

RIP CPL
It looks like the inevitable has caught up with the CPL, forcing the once venerable professional gaming tournament organizers to “cease operations.”

…the current fragmentation of the sport, a crowded field of competing leagues, and the current economic climate have prompted the CPL to suspend its pro-tournament operations.

As a former professional gamer (yes, really) in the Quake 3 era, I remember the days when the CPL was the only “legit game” in town. If you placed highly in CPL tournaments you were the best of the best. It was akin to getting far in the NCAA March Madness tournament. Not to mention the millions of dollars that were promised in prizes. Other prize tournaments would pop up, but they would never have the credibility that the CPL once had to the competitive gaming community in terms of deciding who was the best. (not to mention producing some really epic match replays/demos)

That being said, the league just wasn’t well positioned to break through to the mainstream anytime soon. The CPL was never a really a “league” per say, it was more a series of event tournaments that always seemed to be located somewhere in Texas and always had entrance fees in the hundreds of dollars. This basically ensured that unless you lived in Texas or were really fucking good at the games, you wouldn’t be attending. I also never understood why they charged money to simply spectate the events, especially during the early years when it would have been better suited to gain more exposure and fans.

I haven’t followed the CPL or other professional gaming leagues closely in over half a decade, but a quick glance at the sheer number of leagues and acronyms has my head spinning. CPL, GGL, CGS, MLG, WCG, who can keep track? If someone like me is overwhelmed, think of how the general public would react.

Professional gaming may or may not eventually take off like other ancilliary “sports” (e.g. poker, NASCAR, etc.), but it certainly has a long way to go.

The CPL Ceases Operations [thecpl.com]

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Review: Apollo Justice Ace Attorney

apollo justice
Apollo Justice is Capcom’s fourth entry into its venerable Ace Attorney series of handheld video games. It also represents a couple of firsts as well. It’s the first title in the series to not feature spiky-haired Phoenix Wright as the main protagonist and it’s also the first title in the series designed from the ground up for the Nintendo DS. (the previous three were designed for the Game Boy Advance)

If you’ve never played an Ace Attorney game before, a good way of describing it would be to draw parallels with TV shows.  It’s a nice blend of Law and Order with CSI with a touch of character drama that you might find on a show like Lost or Heroes.   You play as a budding young defense attorney who will not only have to stand his ground in a courtroom, but will also have to do a little detective work in investigating crime scenes and questioning witnesses.  Each game in the series is divided up into seemingly separate cases (usually 4-5) at first, but by the end you’ll notice that many of the characters and events are connected with each other in a larger way.

Despite a protagonist and character cast change, Apollo Justice doesn’t stray too far from the formula established by previous games in the series.  It does, however, provide a natural evolution of the investigative portions in the game by incorporating DS touch controls.  Fans of the franchise will definitely want to pick this one up.  It’s also a great jumping on point for newcomers who like to read courtroom/crime investigation dramas.

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Guitar Hero: Van Failen Edition?

Saw over on Kotaku that Activision CEO Bobby Kotick may have let it slip out that a future iteration of his beloved hit franchise, Guitar Hero, would be a Van Halen-centric affair much like the recently announced Guitar Hero: Aerosmith.  I’ve already been over this with Bob Lefsetz, but it bears repeating again:

ACTIVISION, PLEASE STOP MILKING GUITAR HERO BECAUSE YOU ARE TOO SHORT SIGHTED TO SEE WHAT AN AWESOME BRAND YOU HAVE.

Activision’s already run the once venerable Tony Hawk franchise into the ground with yearly sequels that have diluted the game so much that no one gives a shit anymore. Now it looks like they’re about to do the same with the Guitar Hero franchise in half the time. (Guitar Hero: Aerosmith is scheduled to come roughly six months after Guitar Hero 3) Take a look at Microsoft’s Halo if you want to see a franchise done right. There’s been two sequels since 2001’s Halo: Combat Evolved and each one has been a megaton event game of the year selling record numbers. Do you think the Halo brand would be nearly as strong if they cranked one out every 6 months with new levels being the only difference?

Yes, Activision should do what it can to keep the momentum of the sudden Guitar Hero craze, but they should do it with tactics similar to how Harmonix or Bungie are supporting their games – affordable and regularly available new downloadable content or, in the case of Bungie, listening to the community and tweaking/refreshing/adding game playlists. You could even figure out something new!

Whatever you do, just don’t bombard us with $60 “new” games that simultaneously insult and revolt a big part of your core audience.

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Echochrome Brings MC Escher To Your Sony Game Consoles

I saw over on PSP Fanboy the other day that Sony has made available a demo of the MC Escher influenced puzzle game, Echochrome, on the Japanese Playstation store for the PS3 and PSP. Being the intrepid game I am, I quickly signed into my Japanese PSN account and pulled down both demos and gave them a whirl.

Essentially the games are the same with the main exception being that the PS3 version has english voice narration for the tutorials. The game is very simple to play and very cool. You use one analog stick to rotate the “level” around to guide your human who has to run to other figures placed around different Escher-like constructs. The trick is to use the perspective to reach places that wouldn’t normally be possible. For example, if there’s a hole that’s impeding your progress, you can rotate the level such that a column covers up the hole. Your dude will walk straight through as if the hole weren’t there. As the old cliche goes, “Out of sight, out of mind.” The demo has a few other neat things you can do with the perspective that I hope the full version expands upon.A US version hasn’t been announce yet, but let’s pray SCEA does us a solid and brings it over here.Check out a video trailer after the break

Download the PSP demo [pspfanboy.com]

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Indie Game Spotlight: You Don’t Know Jack


No, that’s not Seth Godin’s head up there. (At least… I don’t think it is…)

You Don’t Know Jack is a trivia game from Chicago developer, Jellyvision. It was first introduced in 1995 as a PC CD-ROM title published by Berkeley Systems, whom you might remember as the people who made the “flying toasters” screensaver for your Windows 3.11 machine. Needless to say, YDKJ is the best thing that ever came out of that company. Billed with the tagline, “where high culture and pop culture collide”, YDKJ was (and is) the most well-written trivia game ever made. After spawning a few sequels and spinoffs (e.g. sports), the game disappeared in 2000 and was only recently brought back in a web format in winter of 2006-2007. YDKJ’s charm comes from it’s ability to seamlessly weave stuff like the movie Juno together with Roman mythology in creating trivia questions that will either make you feel smart, or borderline retarded. Either way, you’ll still be having fun.

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Dear Bob Lefsetz, Aerosmith Only Guitar Hero Is Not That Awesome

Ah, the mainstream penetration of everyone’s favorite guitar playing simulator, Guitar Hero.  Even our favorite video game newbie Bob Lefsetz deemed the latest entry into the franchise, Guitar Hero: Aerosmith worthy of mention in his latest email newsletter.  Unfortunately for Bob, his glowing enthusiasm for the newly announced title is not shared by members of the gaming community, myself included.  I wrote an animated reply back to him which I’ll post in its entirety after the jump.

My email may be a little acerbic, but something about communicating with Lefsetz gets me in a CAPITALIZING MOOD.  The fact of the matter is, Activision has severely diluted the Guitar Hero brand by releasing so many expansions/”sequels” in such a short time frame.  In a 12 month window we’ll have had Guitar Hero: Rocks the 80’s, Guitar Hero 3, and Guitar Hero: Aerosmith.  None of these titles have advanced the core gameplay of the series in a significant way.  They all basically amount to song expansion packs.  While this may be fine and dandy for fans of the game who just want more tracks (or for aging rock bands to feel like they’re relevant again), but I feel that Guitar Hero is no longer synonymous with cool, innovative rhythm gaming.  It’s just about become like The Sims and its shamelessly exploited expansion packs.  A mainstream, casual gaming cash cow for sure, but zero credibility with gaming connoisseurs.  Understandable from a business perspective, but don’t go around plugging Guitar Hero like it’s Animal Collective.

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Charles Barkley Survives The Cyberpocalypse

I can’t believe they’ve done this.

I supposed I’m a little late to the party on this one, but it’s too awesome/jaw-dropping to not at least pay lip service to this ridiculous game. Apparently some potty guys calling themselves Tales of Games Studios have created a post-apocalyptic 16-Bit RPG starring none other than D-Wade’s favorite buddy, Charles Barkley. It’s not a joke, it’s a real, complete game. The game is a full-featured action-RPG in the vein of Final Fantasy, Secret of Mana, Crystalis, etc. In fact if you are enough of a nerd you can probably spot the similarities right off the bat in that trailer up above.

If that’s not enough to tickle your panties, then check out the game’s synopsis:

The Great B-Ball Purge of 2041, a day so painful to some that it is referred to only as the “B-Ballnacht”. Thousands upon thousands of the world’s greatest ballers were massacred in a swath of violence and sports bigotry as the game was outlawed worldwide. The reason: the Chaos Dunk, a jam so powerful its mere existence threatens the balance of chaos and order. Among the few ballers and fans that survived the basketball genocide was Charles Barkley, the man capable of performing the “Verboten Jam”…

If that doesn’t sound like it’s worth your time then I don’t know what is. From what I’ve seen this is quite possibly the best post-cyberpocalyptic game ever made.

Tales of Game’s Studios Presents: Barkley Shut Up and Jam: Gaiden [gamingworldforums.com]

(includes link to download)

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Audiosurf Releases Friday On Steam

When I heard Audiosurf would be coming out in February, I just kinda assumed it was going to be the end of the month because that’s usually how these things work.

Au contraire, mon frère.

I just got word that Audiosurf releases on Steam this Friday for only $9.95 ($8.95 if you pre order it before then). A demo will also be released if you’re undecided on getting it. If you missed the boat on this game, read my recent Indie Game Spotlight on it.

To sweeten the deal even more, the game comes with the soundtrack to Valve’s Orange Box, including the lovable Portal credits song, “Still Alive.” On top of this, the game also has achievements as one of the first titles to take advantage of Valve’s new Steamworks package.

Support great indie developers and affordable digital distribution!

Excuse me while i fire up Steam to preorder it.

Audiosurf on Steam [steampowered.com]

Audio-surf.com