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Kid Icarus 3DS Control Problems

Uh oh.

Perhaps I take back what I said yesterday about Kid Icarus: Uprising. Control issues tend to point to fundamental problems with game deisgn that rarely get fixed in time for launch.

We can always hold out hope though…

From IGN’s preview of Kid Icarus: Uprising:

The controls proved to get in the way during our sampling, though. You control Pit through a combination of button and stylus controls. You move Pit via the analogue pad (the “3D Slider,” as Nintendo calls it), aim by moving a curser around with the stylus, and fire with L. You can hold down L for a continuous stream of fire, or you can release L momentarily to charge up a more powerful shot. On the ground, you can perform a melee combat attack by getting close to enemies. You can also make Pit do an evasive dash by tapping the analogue pad in a given direction.

Our problems centered on the fundamental control system: it’s just tough to move Pit around while consciously pressing the L trigger and also thinking about aiming. It almost feels like the game would be easier to control with a Wiimote and nunchuck pair.

Read: Kid Icarus Soars on the 3DS – Nintendo 3DS Preview at IGN.

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Link Xbox Live to… GameStop?

Gamestop SVP/GM of Digital, Shawn Freeman to Ars Technica:

“By providing an opportunity for our sales associate to sell the games themselves to consumers, we can drive more of those sales,” he said. He then gave what he calls the “classic example,” where a customer comes in for the newest Call of Duty game and GameStop can sell the map pack or add-on content as a part of the same purchase. The person selling the game can talk up the digital content, and Freeman says this removes some of the “friction” of buying the content. You don’t have to go home, buy points, and then buy the content; you just add a digital download it to your existing purchase.

How about the “friction” of having to get in your car and driving to a GameStop location as opposed to 2 minutes of typing and clicking on your computer?

How about the “friction” of having to deal with a snotty GameStop employee who tries to bludgeon you into preordering games a year in advance when all you want to do is buy something and leave the store?

Snarkiness aside, getting customers to set up a link between their console profile and GameStop’s retail system isn’t going to be any easier than simply educating them how to purchase DLC from their own console. If they’re smart enough to connect their console to the internet, they’re smart enough to figure out how to use the online marketplace.

The biggest problem with downloadable content sales is educating the masses of ignorant people on the availability of downloadable content and how to purchase it. These are the people that are going to GameStop and buying point cards. Adding another middleman connection between them and the content isn’t helping anyone except GameStop’s profit margins

Read: Link Xbox Live to… GameStop? Buy in store, it’s waiting at home.

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The Devin’s Advocate: James Cameron Calls Out The Story Crisis In Hollywood

Devin Faraci:

The story-free modern blockbuster tends to default to the Star Wars settings; they plug in convenient pieces of Joseph Cambell’s The Hero’s Journey (look at Transformers: Revenge of the Fallen. There’s almost nothing in the film that qualifies as an actual story (and no, a story is not just a series of events that occur in a linear format), but the little bit of story that is there is simply ‘Sam refuses the call.’ And that’s it) and then they plug in ‘types’ – rogue, idealistic kid, snarky sidekick – and they use these tired devices as ways to get from action scene to action scene.

It’s more of a problem with action blockbuster films than any other genre of film. Other than Inception, can you name many other blockbusters that have great stories to tell?

People are familiar with The Hero’s Journey template movie, and if a studio’s goal is to be non-offensive to the largest audience possible and make money by dazzling with effects and explosions, the formulaic story is an easy out to take.

It’s a shame, because we should hold our blockbusters to a higher storytelling standard.

Read: The Devin’s Advocate: James Cameron Calls Out The Story Crisis In Hollywood | Badass Digest.

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Turn It Up: Black Keys’ breakthrough year: Here’s how they did it

Black Keys drummer, Patrick Carney:

“We felt the album was the best we’d done, but there wasn’t a single,” the drummer says. “Everyone, including Brian (Burton, aka Danger Mouse), told us that there is nothing that will change your career more than getting a record played on radio. You can make all the great records you want, but your audience will stay basically the same. There is a limit to how far you can go without a radio hit. So we spent 14 hours total over two days working on one song; we’ve made whole records in that amount of time.”

How much did they want to change their career, though? Many mainstream pop radio artists have a very short shelf life and even fewer have successful touring careers. It just seems kind of odd that a band that has slowly grown a genuine following over 8 years of touring would suddenly want to manufacture a “radio hit.”

They do have a point about live hip-hop, though. I can count on one hand the number of hip-hop acts I’ve seen that actually are worth the price of admission. Other than the acts with lots of familiar catalog material to draw from, the genre just doesn’t have a compelling live experience for the average fan.

Carney says he and Auerbach are hip-hop fans, but he fears for the genre’s survival. “It is an art form that is totally at risk of dying,” he says. “With the decline of record sales, that genre is exposed. There never really was a live hip-hop scene. When you think about rock ‘n’ roll, you think concerts. With hip-hop, you think albums. Other than Jay-Z, hip-hip shows aren’t big business. I feel bad for a lot of rappers we work with because they have a hard time making a living. Promoters don’t want to put on hip-hop shows because a few (unreliable) rappers have screwed things up for a lot of other rap artists.”

Read: Turn It Up: Black Keys’ breakthrough year: Here’s how they did it.

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Kid Icarus: Uprising Gameplay Video From Nintendo World 2011

Aerial gameplay reminds me of Panzer Dragoon or Space Harrier while the ground battles look like a really fast paced 3D Zelda meets Metroid hybrid.

I had a chance to see a non-interactive video of Kid Icarus:Uprising on the 3DS at E3 last year and suffice to say, it looked pretty nice with the 3D depth of field. This could definitely be a killer launch title for the 3DS.

Although with the reported 3-4 hours of battery life of the upcoming handheld system, I kind of wish they would have just released a proper console instead.

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Hackers leave PS3 security in tatters

This is a fascinating article on why and how the Playstation 3’s software internals have become completely undressed.

Since shortly after its release, I’ve always wondered why there had been no jailbreak or “cracks” for the Playstation 3 when every other console had been broken.

Short answer? Because of the PS3’s option for users to install Linux, no hacker worth his salt cared enough to break the console.

I wonder if Sony knew they were signing the system’s death warrant when they removed the ability for users to install “Other OS” on the PS3. They probably had the hubris of thinking that their security measures were “unbreakable” after 4 years of relative unmolestation.

Oops.

The first custom firmware is already out for the system, although it doesn’t allow pirated games at the moment.

From Digital Foundry:

The Fail0verflow team says that hackers do the hard work in compromising a system to run Linux and homebrew code, while the pirates exploit that for their own ends. They suggest that the pirates themselves lack the skill to come up with the exploits, and that the PS3 was left unmolested for so long because Sony gave paying customers a way to run their own code on the system. In short, the real hackers weren’t interested in opening up a system that was already open enough.

“There is absolutely no doubt in our mind that the PS3 lasted as much as it did due to OtherOS. The security really is terribly broken,” the team posted on their Twitter page.

Read: Hackers leave PS3 security in tatters – Page 1 | DigitalFoundry | Eurogamer.net.

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Xbox Live Arcade ‘House Party’ Games Releases Start February 16th

I get all tingly whenever Microsoft does these Xbox Live Arcade release events because it means that there’s a slew of good games coming out soon.

Personally, I’m the most excited for Hard Corps: Uprising because it’s a brand new prequel to Contra: Hard Corps, and I love me some online Contra co-op play.

If you haven’t played Beyond Good & Evil or Torchlight yet, you will need to rectify that immediately when they come out. BG&E is a great action-adventure game that put the team behind Assassin’s Creed on the map while Torchlight is one of the best dungeon hackers released since Diablo.

I could do without the casual games, but will reserve judgment until seeing what other people think first. Full House Poker could be fairly interesting as a spiritual successor to 1 vs 100. It’s a massively multiplayer poker game utilizing our Xbox Avatars that works cross platform with Windows Phone 7.

Not that I have a Windows Phone 7, though. But if I did. Ohhh boy.

Beginning Feb. 16 with “Hard Corps: Uprising,” a new game will launch every week bringing ongoing fun to you and your friends. New titles will also include “Full House Poker,” the gem-matching action of “Bejeweled Blitz Live,” fan favorite “Beyond Good & Evil” and action role-playing game “Torchlight.”

via Torchlight coming to Xbox Live Arcade with new content for House Party series | Joystiq.

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Digital Foundry vs. HDMI video

I always knew this was part of conventional wisdom, but I’m glad Digital Foundry did an empirical analysis on whether “higher quality” HDMI cables made a difference.

Unless your dog needs more adventures (read the customer reviews), you don’t need to spring for a pricier cable.

On the face of it, the conclusion is that you can run any HDMI cable – no matter how cheap – and get identical results. However, very poor quality cabling can present image problems in certain circumstances, and the accepted wisdom that with digital you either get an image or you don’t isn’t exactly true. A low quality, very long HDMI cable could work fine at 720p for example, but could introduce digital artifacts at 1080p.

Read: Digital Foundry vs. HDMI video – Page 1 | DigitalFoundry | Eurogamer.net.

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Xbox Engineers Explain How The Kinect Works

Fascinating article by Microsoft Engineers on how the Kinect actually tracks your body and how they came up with the interface that they did. It’s a must read if you’re interested in the technology behind the magic.

At the heart of the skeletal tracking pipeline is a CMOS infrared sensor which allows Kinect to perceive the world, regardless of ambient lighting conditions. Think of this as seeing the environment in a monochrome spectrum of black and white: black being infinitely far away and white being infinitely close. The shades of gray in between these two extremes correspond to a physical distance from the sensor. The sensor gathers each point in its field of view and forms it into a depth image that represents the world. A stream of these depth images is produced at a rate of 30 frames per second, creating a real-time 3-D representation of the environment. Another way to think of this is like those pinpoint impression toys that used to be all the rage. By pushing up with your hands (or your face if you were really adventurous), you could create a simple 3-D model of a piece of your body.

Read: How You Become the Controller – Xbox.com.

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Vizio ‘Versus’ offers two-player head-to-head gaming on one screen

Interesting way to use 3D technology for things over than “image quality.” I’ve always disliked split-screen gaming for the simple fact that the screen real estate feels too small for comfort.

Unfortunately it looks like this implementation still has the same division of pixels between the two players – it’ll just look blurry instead of having a squished part of the screen allocated to each player.

The set uses a 3D panel to drive two images, so two players can play the same game head-to-head. Like 3D gaming, the software needs to support the functionality; thankfully, if the game already supports stereoscopic 3D, it only needs a “small interlace tweak” to support head-to-head gaming.
It works like this: Instead of rendering two unique 540p images to create a single “1080p” 3D image, it renders two distinct gameplay streams and uses specially keyed glasses (ours were marked “L” and “R”) to isolate each player’s display.

Read: Vizio ‘Versus’ offers two-player head-to-head gaming on one screen (video inside!) | Joystiq.