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The 10 Most Significant Gadgets of 2010

It’s really no surprise the iPad is at number 1. I’d be shocked if it didn’t. It’s really been a game changer in terms of creating a new market, especially with the absurdly fast adoption rates.

It’s a bit interesting that a good percentage of Wired’s top 10 are smartphones, though. As a gadget fiend myself, I sometimes wish there were no required service plans so I could own devices from all of the platforms…

1. iPad

Thanks to Apple’s iPad, 2010 was the year of the tablet. The 9.7-inch touchscreen wonder created a brand-new product category that made digital content more attractive than ever.

Read: The 10 Most Significant Gadgets of 2010 | Gadget Lab | Wired.com.

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Tron Legacy – Quick Thoughts

It took me awhile to get out to see Tron: Legacy because of the sheer amount of hate for the movie that I’ve been hearing and reading about. Basically, I went in expecting the most visually impressive trainwreck $170 million could buy.

You know, it wasn’t that bad. I mean you’re going to have to suspend copious amounts of disbelief, but if you try not to think about things too much, you might actually enjoy yourself. Don’t bother yourself with details like “Why is a giant software company policed only by one fat security guard?” or “How much are they paying that guy to chase Flynn to the roof of the building and balance on top of a beam to watch as he jumps off?” And let’s not get started about the rules of a world where software programs are anthropomorphized. Can you think of a reason why would software programs need to go to a nightclub?

Just enjoy the action scenes and amazing visual aesthetics. Don’t ask yourself why certain things are happening and what they mean. The basic story is a simple “chase the gizmo and escape” tale. If you just hold onto that, you won’t have any trouble following the plot.

I don’t think I’ve fallen with a movie world’s visuals this much since Blade Runner. It makes me wonder how jaw-dropping that movie would be if given the same visual treatment today.

This image of Olivia Wilde has been seared in my minds eye forever (in a good way):

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Playstation Move in LittleBigPlanet 2

The only reason I’ve seen to own a Move so far is the Killzone 3 Move  control mode. It might take a lot more than that to sell people on the technology.

From IGN’s Review of LBP2:

I’ve seen a lot of people asking how PlayStation Move works in LittleBigPlanet 2, and the short answer is “It doesn’t.” It isn’t broken; it just isn’t in the game. Sackboy’s Prehistoric Moves (a Move game available right now on the PlayStation Store) is on the disc, but that’s it. At the moment, LBP2 doesn’t use the motion controller at all but it supports it for future additions.

Read: LittleBigPlanet 2 Review – PlayStation 3 Review at IGN.

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Quentin Tarantino’s Favorite Movies of 2010

Quentin’s a great filmmaker and film buff so I’m always curious as to what his favorite movies of the year are. Still, I gotta say that some of these choices baffle me. Knight and Day? Really?

Enter The Void’s credits scene is pretty bad ass, though.

1. Toy Story 3, 2. The Social Network, 3. Animal Kingdom, 4. I Am Love, 5. Tangled , 6. True Grit, 7. The Town,8. Greenberg, 9. Cyrus, 10. Enter The Void (“Hands down best credit scene of the year … Maybe best credit scene of the decade. One of the greatest in cinema history.” – QT), 11. Kick Ass.

And the runners up are 12. Knight and Day, 13. Get Him To The Greek, 14. The Fighter, 15. The Kings Speech,16. The Kids Are All Right, 17. How To Train Your Dragon, 18. Robin Hood, 19. Amer, 20. Jackass 3-D

Read: The Quentin Tarantino Archives » Blog Archive » Quentin’s Favorite Movies of 2010.

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Nielsen Numbers On Video Game Console Activities

What I want to know is who are the 13-19% of Wii users who don’t play games online or offline on the console. Are there really people out there who buy a Wii and not use it to play games? It’s probably the worst $199 Netflix box money can buy since it has no HD capability.

Read more: Gamasutra – News – Xbox 360 Leads Online Play, Wii Users Spend 20% Of Time On Streaming Content.

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Patton Oswalt On Geek Culture

Patton Oswalt writing for Wired magazine:

Everyone considers themselves otaku about something—whether it’s the mythology of Lost or the minor intrigues of Top ChefAmerican Idol inspires—if not in depth, at least in length and passion—the same number of conversations as does The Wire. There are no more hidden thought-palaces—they’re easily accessed websites, or Facebook pages with thousands of fans.

I can’t argue with his observations on how pretty much anything is grounds for any number of people to “geek out” on these days. Talk to the millions of “twihards” or “gleeks” and you have enough proof you need.

The last half of the piece gets a little loopy ridiculous, though his point is made. I remember designing Zelda dungeons on notebook paper as a kid after school. If I had access to all the content I do now as a kid, I would have probably spent that time consuming content rather than doing that. After all, nothing’s more discouraging than seeing other people do things way better than you.

Read: Wake Up, Geek Culture. Time to Die | Magazine.

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Postgame: Fable 3

When I think of my experience with Fable 3, there’s one description that keeps coming to mind: My First RPG.

Everything from the combat to the storyline to the character advancement system just screams out n00b. It’s not necessarily a bad thing depending on your level of RPG game experience, but as someone expecting a game with a decent amount of substance, I came out of Fable 3 feeling a bit hollow.

The game’s story has an epic foundation with a tale of tyranny and revolution, but felt rushed and predictable enough that I never had the opportunity to feel any sort of connection with any of the characters or situations. At least in Fable 2, I actually cared enough about my dog companion throughout the ordeal that when some tough decisions had to be made, I at least was given pause. Not so in Tres.

It’s a shame, because the entire last act of the game actually hinges on you making some “tough” decisions. If the developers had gotten me more invested into the citizens and characters of Albion, the game would have been drastically changed. Maybe I’ve just been spoiled by the maestros at Betheseda or Bioware, having played all of the Elder Scrolls, Mass Effect, and KOTOR games.

Combat is enjoyable enough by virtue of being laughably easy and simplistic. You have the customary Fable arsenal of melee, ranged, and magical attacks that correspond to each of the face buttons on the controller. It’s fitting that the only attacks you can do are with the buttons on top of the controller because you could just as well put your face on it and roll from side to side and still come out victorious. Enemies die in a couple of hits and rarely require anything but mashing the button harder to kill. I ended up finishing the game without dying a single time and it wasn’t for lack of trying.

All of the battle situations in the game feel artificial and shallow. There’s no memorable encounters or boss battles to speak of. The game doesn’t even mix up enemy types for you! I could count on one and half hands the number of different enemy types in the game. If the criteria was different enemy behavior, well lets just say that might just be counted on three fingers. It’s like the game designers went “Ok, here’s the skeletons encounter! Let’s just spawn 20 skeletons and have them go at it. Now over here is the mercenary fight. What makes mercenaries different from the skeleton warriors? Well they have skin and hair on them, DUH.”

Many of the quests in Fable 3 feel like they were designed in 2004. There’s way too many generic “FedEx this package to another villager,” “kill x number of bats,” and “escort this dude to here” quests. Again, these are the basic foundations for RPG questing, but after playing through three of these games I was hoping for more. That being said, there were a couple of interesting situations in the game. One involved a deranged talking treasure chest wanting to play chess with you in a haunted house. Another was an almost meta-game take on playing a traditional board game RPG in a medieval setting.

It took me almost two months after Fable 3‘s release to play through it. Why? Because that’s how long it took Lionhead/Microsoft to release a patch for the game fixing critical issues like freezing and crashing. To their credit, I didn’t come across any show-stopping issues during my playthrough. Still, it’s really appalling that broken games are rushed to stores just to make a holiday shopping deadline.

Would I recommend Fable 3? If you’re a veteran of the RPG genre with games like Fallout 3 or Oblivion or even World of Warcraft under your belt, I’d skip this. Even if you’re a fan of the Fable series, there’s really not much fulfillment in terms of story or gameplay to be had here. Your time would be better spent elsewhere. However, if you’ve never played a “serious” RPG video game before or want to introduce someone to the genre, Fable 3 would act as a good set of training wheels. It’s still a solidly executed title at it’s core.

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Free Yeasayer Concert Bootleg Download

I’m disappointed I missed Yeasayer at Coachella this year, but found solace in the fact that the band is giving away a free download of one of their live shows from Brussels back in October. It’s not entirely guilt free, though, as they do offer you the choice to donate for the concert bootleg if you wish. You can get the concert in your choice of formats from 320kbps MP3 to FLAC to Apple Lossless  and more.

I still can’t get over how awesome of a single O.N.E. is – it might just be my single of the year despite being leaked last December…

Download: Live At Ancienne Belgique.

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Clues About the Next PlayStation Portable

As presumptuous as Hirai’s statement about immersive games fans remaining Sony fans is, he’s right in that almost all of the games being played on iOS and Android are of very different qualities than “traditional” video games. Almost every game I’ve seen (Infinity Blade aside) is either a very cutesy puzzle game, a tower defense clone, or shoddy retro game port. Unless Windows Phone 7 takes off, Sony pretty much will have the “high production value” mobile game market by default.

“The games being played on Android and Apple platforms are fundamentally different from the world of immersive games that Sony Computer Entertainment, and PlayStation, aims for,” Mr. Hirai said. The kinds of gamers who enjoy more intense games, he said, would remain Sony’s fan base.

Clues About the Next PlayStation Portable – NYTimes.com.

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Killzone 3 Move preview: Point and shoot

Now, this is interesting. Could the Move actually be a non-useless peripheral? If it actually adds as much to the game experience as Randy says, there might be something for gaming enthusiasts to hang their hat on in the motion gaming realm.

Randy Nelson from Joystiq:

Holding down the primary, zigzagging “Move” button allows you to crouch and, when near cover, to stick to it, and I definitely prefer this new cover control to how the mechanic is executed with the DualShock. I was also impressed with how accurately I could aim with the Move when zooming down the sights of the gun, even with the auto-aim assist turned off. It was as if I was shining a laser pointer on my target, and any sense of the gun’s momentum that sometimes causes me to “over-aim” when I’m using a gamepad’s analog stick was gone. The Move is dead-on.

Killzone 3 Move preview: Point and shoot | Joystiq.