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Download The New Underworld Song – Scribble

Our boys in Underworld (along with Welsh DnB producer, High Contrast) have finally evolved one of their old live standbys, “You Do Scribble” into a delightful new single.

Nothing like some inspiring drum and bass to get you through that early morning commute or run.  Can’t wait for the full 8 minute long version of this.  Feels like this 3 minute radio edit is just the taste of something grand.

Scribble? I’ll do you one further and Scrobble the heck outta this song.

Download the MP3 free for the next 7 days. (email required to sign up)

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Bulletstorm? More Like Popuptextstorm Amirite?

Contrary to what the snarky post headline may imply, this trailer for Epic Games/People Can Fly’s (Painkiller) upcoming first-person shooter, Bulletstorm, actually looks pretty damn fantastic.

Let’s be honest here, pop-up text makes you feel awesome.  Don’t pretend that getting a little floating “+10” every time you kill someone in Call of Duty doesn’t make your insides want to do a high five with itself.  Throw some Duke Nukem Big Foot and a laser whip to grab your enemies and this writer is sold.

(Extra props for using the best Nine Inch Nails song to get the blood flowing.)

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Free Portal (Steam For Mac Released)

A few years ago, I would have scoffed at all the adorable Apple faithful every time they got a feature or program that we PC users have had for ages.  The tables have turned, now that I own a Mac myself.

The much ballyhooed Steam Mac client was finally released this morning.  I freely admit to being one of those jackholes who refreshes his browser all morning in anticipation for software that has already been out for six years on a platform I already own.  Whatever, I’m excited to finally be able to play Torchlight on my Macbook without having to reboot into Windows.  It’s all about laziness, folks.

Oh, by the way, Valve is giving away free copies of Portal for the next 12 days to celebrate this (whether you’re a PC or Mac user), so please grab it if you’re one of the few people who haven’t played it yet.

Download the Steam Mac Client DMG

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Another New M.I.A Track – XXXO

Well this sounds more like the fun M.I.A. we know and love.  Now with more pop culture references for the Gossip Girl watching hipster!  Honestly, I’m just glad we don’t have to watch The Thin Ginger Line along with this song.

Download.

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Impressions: Blur Multiplayer Beta

I’ll admit to apathy in having a Blur Multiplayer Beta code rotting away in my inbox since February.  I just thought the game didn’t bring anything new to the already crowded racing game genre.  Shame on me, though, because it turns out the game is actually pretty fun.  It’s too bad I only had the last week to enjoy it.

Blur plays like Mario Kart with real cars, Wipeout’s powerups, and Call of Duty’s perks and leveling system.  Granted, the game doesn’t sound earth shattering, but this amalgamation of gameplay mechanics actually works fairly well.  The controls are as simple as Mario Kart: Gas, Brake, Fire Powerup (point the stick backwards to fire backwards).  There’s an added complexity in that you can hold up to three power ups at once so you’ll have to do some inventory juggling if you want to hoard them.  Other than that, the most complex part of the game is learning the different icons for power ups.  They’re pretty standard kart racing fare: nitro, shield, homing missile, dumb missile, mine.  Unfortunately, there’s a blue shell-like first place hoser, but I’ve been lucky enough to not be cheesed by it too badly.

Being an Activision published title, Blur’s familiar mods and “fans” (what the game calls xp) system didn’t surprise me.  You gain fans for using powerups well (e.g. boosting without hitting a wall or landing a missile on an enemy) and for completing/placing in races.  With these fans you can unlock new cars and upgrades for your racer.  There’s even a Modern Warfare “perk” like system where you can select from different mod loadouts that give you added attributes like increased ramming damage or gaining more fans for landing powerups.

My issue with this and other incentive-based multiplayer progression is that it can feel unfair for new players because everyone else seems to have better stuff than you.  My first few races I felt I had no chance of placing first because I simply didn’t have the tools to.  Granted, I still had fun and got rewarded with a bunch of fans.  As long as you’re not expecting to pop in the game and start placing first in every race, you’ll enjoy racing in Blur.  Plus, there’s that added goal of trying to beat better-equipped players with your crappy starter car.  Believe me, you will feel like the shit if you do this.

Blur’s definitely worth checking out if you’re into arcade/kart racers.  You can finish a couple of races in 5-10 minutes and still feel like you’re making the progress to greater things via the fans system.  It’s a great game to de-stress after work without having to commit hours of time.

Feel free to share your thoughts in the comments if you played the beta as well.

Blur will be released for Xbox 360, PC, PS3.  Developed by Bizarre Creations (Project Gotham Racing, Geometry Wars).

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Kelly Clarkson and Arcade Fire “Ripoff Controversy”

Apparently, some music blogs have been raging lately over the “BLATANT PILLAGING” Kelly Clarkson has been doing with her new single “Naked Eyes” vis a vis Arcade Fire’s “Rebellion (Lies)”.

Come on.

The litmus test for me was listening to “Naked Eyes” in its entirety and not noticing obvious musical connections with “Rebellion (Lies).”  It wasn’t until I carefully compared the two songs one after another that I noticed the similar chord progression.  Congratulations, you have just won Where’s Waldo, pop musical theory edition!  Hell, even if Kelly had started screaming “LIES! LIES!” in the chorus, I probably wouldn’t have got on my hotline and yelled “ZOMG! SONG RAPING! SEND IN THE ARCADE FIRE DEFENSE FORCE!”

Stop creating controversy where there is none in a shameless attempt to generate traffic, internet music blogs.  It didn’t fool us when you were defending “the everyman musician” and it won’t fool us now when there’s not even an argument among the artists themselves.

Check out the video below if you want to see an illustration on how pop music works:

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New Deadmau5 – Some Chords

At first I was like, “Yesssss, this shit PUMPS ME UP!”  Then I was like, “I like it, but it’s not anything groundbreaking”.  Now I find myself outside randomly wishing I could hear it right now.

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Postgame: Sam and Max Season 3 Episode 1: The Penal Zone iPad

Postgame is a new experimental segment on the blog where I give my thoughts on a recently finished game. It’s not as comprehensive as a review, but not as brief as a tweet.

Sam and Max Visit The Alien Brain

Playing Sam and Max Episode 1: The Penal Zone on the iPad was like dating a gorgeous, funny woman who was prone to random crazy breakdowns. You put up with the crazy stuff because you love the highs and try to ignore the lows. The Penal Zone has gorgeous graphics and fully voiced characters. The game’s presentation is pretty much exactly what you would see on the PC or Xbox 360. Unfortunately, it’s pretty obvious Telltale Games didn’t have access to a preproduction iPad because the number of technical issues that plagued this title were abundant. Random crashes, freezes, sporadic long load times, and framerate slowdowns plagued my playthrough of the game.  (Coming from a PC game “save early and often” background, the crashes never set me back too far.) I’m sure they did the best that they could to make the launch date given what they had to work with, but telling the user to reboot the iPad each time he wants to play, DOS boot disk style, is almost too much to ask. On the bright side, I think Telltale knew this and that’s why the price of the game was lowered to $6.99 (from $9.99).

Max Versus Stinky

I’m going to be honest and say I have never been that great at adventure games. Inevitably I’d always end up using a walkthrough for some or most of the game. With that said, I’m proud to say I completed all of The Penal Zone without looking to the internet for help. I’d like to say it’s all due to my leet deductive reasoning skillz, but it’s mainly a credit to great game design.  There’s an excellent subtle hint system manifested through one of Max’s new psychic powers, future vision.  With it, you can see what the future of certain items/people brings.  Armed with this information, you can divine what you should do next.  It’s a great way to help dense players like me get on the right track while making them feel awesome for figuring things out own their own.  Max’s other main psychic power, teleportation, adds an almost Portal-like way to approach problems.

RAWRAHGUAHRHG

The Penal Zone is a great adventure game.  You’d be hard pressed to find a more high quality 3-4 hour experience on the iPad.  It’s just a shame the technical issues mar the otherwise awesome game.  If you have the patience to deal with some slowdowns and random crashes, it’s a recommended purchase on the iPad since it’s only $6.99.  Otherwise, I’d recommend getting it on the 360/PS3/PC/MAC platforms.  It’ll cost a bit more, but you’re paying for stability.

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Halo Reach Beta Crash Course Guide

Sup biddies.  I dove into the Halo Reach beta for a few hours over the weekend and fumbled my way through the new gametypes, maps, powers, and weapons.  I’m here to distill what I’ve learned into a short guide on what to expect when you fire up the beta with an emphasis on what’s changed from Halo 3.  One thing to keep in mind is that the auto-aim assist has been turned way down – you’re going to have to earn those headshots now, son.

Protip: If you want to keep the controls similar to Halo 3, switch to the Recon control scheme. Otherwise, be prepared to use RB as your melee attack, X as your reload/weapon pickup, and B as your grenade type changer.

Armor Abilities:

The biggest change is the addition of special armor abilities that you can pick from each time you spawn via a loadout selection menu.  Loadout options will change based on the gametype you get in matchmaking.  These abilities are not consumable and will recharge if you do not use them for a bit.  You can see your ability status on the bottom left corner of your screen via a circular meter around the icon.  The default button to use your ability is LB and you can deactivate the power up at any time by pressing LB again to conserve energy.

Spartan(common loadouts listed):

  • Sprint – (Scout Loadout) Makes you run faster – you can use it in bursts or all at once.  Especially fun if you have the sword or hammer.
  • Active Camouflage – (Stalker Loadout) Like the old powerup, it makes you invisible.  You will also act like a mobile radar jammer, filling all radar screens around you (including your own) with red dots, so don’t rely on it to find enemies.
  • Jetpack – (Airborne Loadout) Makes you fly!  Keep in mind, the rules of physics will still apply.  If you’re falling like a rock, it’ll take more juice to keep you afloat.  Think Tribes more than Duke Nukem.
  • Armor Lock – (Guardian Loadout) As long as you hold down LB, you will be invincible and immobile.  It also acts like an EMP, draining the shields of anyone next to you.  Very useful for defending an area as you basically become an attention grabber, buying valuable time for your teammates to help. (MMO Tank!)

Covenant:

  • Evade – (Both Loadouts) As a Covenant Elite, your armor ability makes you do an evasive roll in the direction you are moving. Use it to avoid bad things.  On a fully charged meter, you will be able to evade twice before having to recharge.  Keep this in mind if you get into a skirmish with someone.

New Gametypes:

There are two new gametypes currently available, Stockpile and Headhunter.

  • Stockpile – You’ll see this in the Grab Bag playlist.  Basically there are two bases on the map, indicated by giant colored columns. Neutral flags will spawn randomly across the map.  Your goal is to bring and drop those flags into your team’s colored area.  BEWARE: the marker colors for the bases on your HUD are not necessarily the colors of the bases.  Make sure you are going to the right team’s base!  A timer at your base will count down every 60 seconds.  When it reaches zero, the game will reset the flags and give each team a point for each flag inside their base.  First team to 10 points wins.  Remember that you can screw with the other team by removing the flags from their base.  Even if the flags are a little outside the cylinder they will not count.
  • Headhunter – This one appears in FFA.  Each time someone kills someone, a flaming skull will drop.  The goal is to collect these skulls and bring them to the designated drop off area.  First one to 25 dropped off skulls wins.  Or, if you drop off 10 skulls at once, you’ll get a skullamanjaro and win instantly no matter what the score is.  You just have to run over a skull to pick it up.  If you die, you will drop all of the skulls you were carrying, Sonic The Hedgehog style.  The game will put markers on people, indicating the number of skulls they are carrying so you can prioritize your kills. Also, be mindful that the drop off areas will move periodically.
  • Covy Team Slayer – Not really a new gametype, it’s just Team Slayer with everyone playing as Covenant.

New Weapons:

  • DMR – It looks like a Battle Rifle, with the key difference being that it’s single fire action.  Use it as you would the BR, aim for the head at medium-long range.
  • Needle Rifle – The covenant version of the DMR, it looks kinda like a long Needler.  Needles will still explode dudes if you stick them with enough. Same usage scenarios as the DMR.
  • Focus Rifle – Think of it like Quake’s Lightning Gun.  It’ll fire a constant beam that you’ll have to train on an enemy.  Has surprisingly long range and you can zoom in twice.  Looks kind of like the Beam Rifle did in Halo 3.
  • Plasma Repeater – Unlike the plasma rifle in previous Halos, this one consumes ammo.  Think Covenant version of the assault rifle.
  • Grenade Launcher – It’s not as easy to use as the rocket launcher is, but just as powerful.  If you’re good with it you can bounce it places for the win.
  • Plasma Launcher – Use it like you would the Spartan Laser. When you’re ready to fire, hold down the RT to start charging it and paint your targets. Watch your crosshairs –  it will fire after 4 dots have lit up at the corners no matter what.  When you let go, plasma balls will home and seek your target, even if you die right after they fire.

This should sum up what you need to know before heading into Matchmaking.  If you want more detailed info, read Bungie’s Official Beta Guide.

(Updated on 5/3 with stuff I learned playing this more over the weekend.)

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New Eminem – Not Afraid

Your Audio Fix has apparently gotten a hold of the new Eminem single, Not Afraid.  It’s a “Recovery” from the sub-standard “Relapse” tracks, but it’s not vintage Slim.  Almost reminds me of Linkin Park. Almost.

Eminem – Not Afraid (Produced by Boi-1da) | YourAudioFix // Your Daily Fix Of Urban Entertainment.