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Mirror’s Edge Could Be Cool

I’m always skeptical when I see a game published by EA nowadays, but Mirror’s Edge looks like it has some promise.  It’s a first-person game that is heavily influenced by parkour.  The game deemphasizes shooting and focuses more on getting from one point to another in the quickest way possible.

So basically it’s a first person Prince of Persia: Sands of Time.  Or the freerunning parts of Assassin’s Creed, presumably with more platforming skills involved.

First-person platforming has always been frustratingly terrible, but if EA can pull this off right, it might have a sleeper hit on its hands.

Read the Shacknews preview [shacknews.com]

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Watch The First Seven Minutes Of Speed Racer

I’m a big proponent of movie studios releasing the first 10-15 minutes of movies for free on the web. It’s perfect for movies like Speed Racer where I’m on the fence about whether I want to see it or not.  Sometimes the trailer just isn’t enough to give you a good idea of the film.

As for the movie, despite the obvious green screen/Saturday morning cartoon feel, the F-Zero-like racing sequences seem fun enough that I would watch it.

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Akon Calls T-Pain, Fun With Vocoders

Maybe someone should set Akon and T-Pain up with the boys over at hellogoodbye for some conference call sass.

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Internet Alert: I Finished Grand Theft Auto IV [Review]

grand theft auto 4 logo gta

I’ll be the first to admit, I was never really a Grand Theft Auto series fan. The frustrating and tedious mission structure combined with not really caring about the “open world sandbox” gameplay style combined to turn me off from the series after playing a few hours.

However, we’re in the next generation of game consoles now, and I’ve become a bit more open minded and patient with my games. The fact that every Tom, Dick, and Harry out there rushed to throw the highest review scores possible on this game didn’t hurt either.

So one week after getting the game, I finished the main story with about 26 hours and 15 minutes and 62.15% completion according to the game’s stat list. I mainly plowed through the story missions using taxi rides and did a bit of the friend/dating relationships management.

Was it the really best game of the last decade?

Read the rest of this entry »

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GTA 4 Breaks Entertainment Sales Records

grand theft auto 4 gta greed money sales

The Grand Theft Auto IV juggernaut has landed and its made over $500 million its first week in release on 6 million copies sold worldwide.  Even more astonishing were the first day numbers of 3.6 million copies, grossing $310 million.

According to the Take Two press release:

Grand Theft Auto IV’s first week performance represents the largest launch in the history of interactive entertainment, and we believe these retail sales levels surpass any movie or music launch to date.

I can’t think of a movie thats made more money in its opening week and this certainly trumps *NSYNC’s No Strings Attached release.  Safe to say we have a changing of the guard in the entertainment industry?

Read the press release [businesswire.com]

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What Being Nominated For A Grammy Gets You

kt tunstall fail

I just got an email from Goldstar Events telling me that I could have “comped” tickets to a KT Tunstall show at the Wiltern in LA, presumably because no one bought tickets to the show.

The sad thing is, the Wiltern is only about a mid-sized theater venue, seating roughly 2,500 people.  It’s not as if she was trying to play a large arena way over her head.

It just goes to show that being a successful touring artist has nothing to do with your Grammy nominations, Grey’s Anatomy soundtrack appearances, or Billboard Hot 100 single entries.

A shame, though, I kinda liked “Black Horse and the Cherry Tree.”  But not enough to take free tickets to a local show.  Gas is expensive these days, you know.

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How The Grand Theft Auto IV Soundtrack Came About

grand theft auto 4 IV logo

Stephen Tolito (of Multiplayer fame) over at MTV has an interesting interview/feature with Ivan Pavlovich, music supervisor for Grand Theft Auto IV, on putting together the game’s soundtrack.

If you’re Pavlovich, one of two soundtrack supervisors for the game and a guy with about 4,000 records back in his mom’s basement (not to mention a few more hidden behind the couch at home), you wind up with a list of 850 songs you’d like to consider including in “GTA IV.” You put in requests with more than 2,000 people. And you try not to give away that you’re asking for these songs for “GTA.”

GTA games have always had phenomenal soundtracks, IV definitely continues that streak.  There are a staggering 214 songs included within the game across numerous genres.   They’ve essentially programmed 18 radio stations for the game.  Since you’re spending a large majority of the 50+ hour long game driving around the city, you’re bound to hear and discover a lot of music.

With the decline of real terrestrial radio due to video games and other entertainment sources, it’s a bit ironic that we’ve come full circle by listening to radio stations inside of a video game to discover new music.

Read the GTA IV soundtrack feature [mtv.com]

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This One’s On Trent

nine inch nails the slip album art

Remember the cryptic ID3 tag from the Nine Inch Nails – Discipline single download a couple weeks ago?  Well, May 5th is upon us and a visit to nin.com reveals that the surprise is none other than a completely free download of a new Nine Inch Nails album entitled The Slip.

as a thank you to our fans for your continued support, we are giving away the new nine inch nails album one hundred percent free, exclusively via nin.com.

the music is available in a variety of formats including high-quality MP3, FLAC or M4A lossless at CD quality and even higher-than-CD quality 24/96 WAVE. your link will include all options – all free. all downloads include a PDF with artwork and credits.

for those of you interested in physical products, fear not. we plan to make a version of this release available on CD and vinyl in july. details coming soon.

I love how Trent continues to put out his material in proper digital formats, word is that the MP3 encodes are LAME V0 – none of this “encoded in iTunes” n00bery.  All it takes to download is your email address again.  I’m still waiting on my download link, but it looks to be the same process as it was in downloading “Discipline.”

Although, coming so quickly off the heels of “Ghosts I-IV,” I have a sliver of doubt of the album’s quality.  I’m guessing it’s a more traditional Nine Inch Nails album, but could Trent be oversaturating us with material?

Regardless, free albums are awesome, especially with the presentation that Trent is putting forth here.

Download The New Nine Inch Nails Album [theslip.nin.com]

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Dan Houser Houses Casual Gaming

dan houser grand theft auto

I gotta hand it to Rockstar Games VP of Creative Dan Houser for sticking up for core gamers and video games as an art form.  In an interview with New York Magazine, Dan says:

Yeah, fuck all this stuff about casual gaming. I think people still want games that are groundbreaking. The Wii is doing something totally different, which is fantastic. We’re hopefully going to prove that there’s also a very big audience for people who want entertainment in another form, who think of games as being a narrative device that can challenge movies.

Games as an artistic medium are still in a developing stage and the potential is there to completely blow away established art forms.  While there’ll always be a market (and a need) for casual games, the danger is there for the industry to get stuck in a rut of churning out derivative products in order to appease shareholders.  We need great developers like Rockstar to be successful so that innovative game designers and developers can continue to have their chance to further the art form.

Read the whole interview [nymag.com]

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Guitar Hero Slurpees – Really, Activision?

guitar hero slurpee

Activision, 7-11, Coca-Cola, and Microsoft have announced a joint blitzkrieg promotion involving the upcoming Guitar Hero: Aerosmith and Slurpee cups at 7-11.  Apparently there’s a new slurpee flavor called “Full Throttle Frozen Blast” and what better way to promote a frozen energy drink to the coveted 18-34 male demographic than to slap branding of Ben Throttle Aerosmith on the cups?

I have no problem with promoting video games to the mainstream with beverage branding.  I actually thought the Halo 3-themed Mountain Dew flavor last year was a good cog in the giant promotions machine for the game.

What I do question, is a) The existence of Guitar Hero: Aerosmith in the first place and b) Do young people who go to 7-11 care about Aerosmith?

The sweet spot of the core Slurpee customer is between 18 and 24 years old, said Jay Wilkins, brand manager for Slurpee and Big Gulp® beverages. Our goal is to keep Slurpee as cool today as it was to teens and young adults in the 1960s when it was first introduced.

Aerosmith might have been cool to teens and young adults in the first decade the Slurpee was introduced, but somehow I highly doubt the kids of today are rebelling against their parents by listening to Honkin’ on Bobo and drinking their slurpees.

See, the thing about the Halo Mountain Dew promotion was that there hadn’t been a Halo game released in 3 years.  The anticipation and excitement was there – having a Mountain Dew flavor was just adding to the hysteria.  We just had a Guitar Hero game release nary six months ago, with another two coming out in early summer.

Why don’t we save the all out promotion blitzes for when you put out Rock Band Guitar Hero IV in a couple of years months?

Read the press release [biz.yahoo.com]