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Your Can’t Transfer Your Old PSP Game Discs To Your New PlayStation Vita

Jason Schreier:

Sony has told Kotaku that there will not be a North American version of the UMD Passport program, which would allow PlayStation Vita users to transfer their PSP discs to the upcoming handheld.

Disappointing, but predictable. I imagine the infrastructure it would take to implement this sort of program is just not worth the niche, one-time market that it would serve.

Frankly, you’re better off just playing the games on your old PSPs. I mean, would you really want to pay an additional $6-$15 per title to transfer games you already own to a new system?

via Kotaku.

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The Syndicate Demo

Tycho, for Penny Arcade:

Syndicate doesn’t tell you something very important:  it may walk like a shooter, and talk like one, but the ebb and flow has more in common with MMO endgame Raiding than some latter-day inheritor of the action mantle.  I had to fight the “final boss” at least twelve times before defeating him, with three different “pub” groups, and when it finally happened it was because we ported over broadly defined RPG roles like grabbing adds, tanking, and main heals.

Playing the Syndicate demo was a bit like being thrown to the wolves in the future. You’re matched up with four random people and have to fumble your way through the cyberpunk-infused environment. There’s no tutorial or explanation on how to play the game or what makes it different from other shooters. It looks great because it uses the same Frostbite 2 engine that Battlefield 3 does, but also has a pretty low framerate which feels like it’s in the low to mid 20’s. Be prepared to squint, too, as the font sizes for everything are about 6 point. Woe betide you if you don’t have an HD TV at this point. Fortunately, the game does let you fumble your way through if you’ve played other shooters before, as many of the basic maneuverability controls are the same. Beyond shooting bad guys, I basically followed the waypoint markers on screen and hit the context sensitive buttons when prompted.

That being said, I ended up with the same conclusions that Tycho did after making it through. There’s a lot of parallels with MMO Raiding, as the enemies aren’t your run of the mill fodder waiting to be killed. They’re essentially military squads in a sort of bizarro version of Rainbow Six Vegas. There’s often “boss” enemies that have an insane amount of health and it’s up to one guy on your team to grab his attention while staying alive. “Adds” will spawn and teammates will have to heal and revive each other. Playing the game like a typical shooter won’t get you really far unless you’re pretty damn good at them and even then, I too had to deal with several “pub” groups before I took down the final boss of the demo. (and that was a miraculous win too, after being revived in the middle of combat several times)

I’m a little unsure as to how I feel about the game. On the one hand, the coop mechanics are really deep and interesting. If you’ve ever raided in an MMO before, you know how positively gratifying downing a boss is. Unfortunately, you need to know and trust the people you’re playing with first. I imagine that trying to pub your way through Syndicate may lead to your fair share of quitters and “bad players,” leading to a frustrating time. However, if you’ve got a good group of four to play shooters with, this could end up being one of the sleeper gaming experiences of the year.

via Penny Arcade – The Creative Spark.

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Ghost Trick Now Available on iOS

The only thing keeping Nintendo and Sony handheld systems relevant in the age of iOS/Android gaming is the fact that they offer high quality game experiences that can’t be replicated elsewhere. Of course, there are certain console titles that play just as well, if not better, on touch screen only devices, Scribblenauts Remix being one of them and Ghost Trick: Phantom Detective being another.

Capcom’s finally released Ghost Trick on iPhone/iPad as a universal app (with iCloud saved games enabled!) today. I haven’t actually played through the original version on Nintendo DS yet, but hear it’s a pretty good game. It’s a detective adventure game where you try to solve your own mysterious deaths as a ghost. There’s a bunch of parallels with the Phoenix Wright series, if you’ve ever played those.

You get the first two chapters of the game as a free download, and can purchase the rest in app for $9.99. It’s a pretty good steal, given the fact that Ghost Trick just came out barely a year ago as a $29.99 retail Nintendo DS title. Plus, you’re arguably getting a better gameplay experience as you don’t need to use a silly stylus or carry around a Nintendo DS with you.

I’m midway through the first chapter now and will most certainly be buying the rest.

Updated Protip (2/3): The iCloud interface is really ambiguous and scarily written. (“There is a chance that you might lose your progress” on both options?? Come on Capcom!) I’ve tested it, though and you want to hit “Sync iCloud backup data” to upload your current save to the cloud. Tapping “Sync this device” brings the save from the cloud down to whichever device you are using now.

Download on iTunes

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Best Video Game Preorder Bonus Ever

Gamestop.com:

Pre-order Twisted Metal with GameStop and receive a code for $10 orders of 39.99 or more on 1800Flowers.com!

In for two.

via Twisted Metal for PlayStation 3 | GameStop.

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Vita Games Discounted For Digital Distribution

Andrew Yoon for Shacknews:

A Sony representative has confirmed the discount. “I can confirm that there will be a discount on the downloadable PS Vita titles from PSN. Exact details have not yet been revealed, but be on the lookout for an announcement in the very near future.”

The discount will apparently be 10% off the retail price for the equivalent retail boxed version of the game. It’s an interesting first step in the transition to a completely digital consumer experience for the games industry.

I’m not sure if 10% is enough, given that many retailers routinely offer 20% or greater discounts/promotions for new game releases. (Anyone who’s pre-ordered new video games from Amazon in the last two years is fond of their $10-$20 promotional credit offers) But the fact that Sony is willing to discount the digital version is at least acknowledgement that charging full retail price for it is folly.

If you’re able to delete and re-download games for free at will, it might actually give consumers an interesting purchasing decision to make assuming they have a decent sized memory card. One of the most annoying things about carrying multiple games on trips is physically carrying those games. Being able to load several games onto your memory card would cut down on travel weight significantly.

Now if Sony would only get rid of their comically overpriced proprietary Vita memory cards…

via Shacknews.com.

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Viggle Is Basically A Freemium Game That Pays You For “Watching” TV

 

Last night I was browsing the “Featured” tab on the App Store on my iPhone and came across an interesting new app called “Viggle,” which promised to reward me with fabulous prizes for watching TV. Now, I watch my fair share of TV, so naturally this proposition intrigued me.

Basically, the service asks you to “check in” when you are watching a TV show, similar to GetGlue or IntoNow. The difference is that with Viggle, you get 2 points every minute that you’re “watching” TV. When you’ve collected enough rewards points, you can redeem them for things like Amazon, Best Buy, Sephora gift cards or a month of Hulu Plus service.

Sounds too good to be true, right? Yes and no. The “prices” of the rewards are high enough that you can’t really quit your day job and watch TV all day. A $5 gift card to Starbucks or Best Buy costs 7,500 points, which equates to 62.5 hours of TV watching. There are other ways to gain points, the most significant of which is by checking into “Featured” shows. Being checked into Glee nets you an extra 325 points, for example. You can also get scattered bonus points here and there for setting reminders to watch shows, answering trivia questions, or watching video advertisements. Many people have already reported redemption of the rewards, so at least Viggle is coming through on their end of the bargain as of now.

The biggest problem I had with the service is that the audio detection simply doesn’t work. I tried sticking my phone next to both my TV speakers for an episode of Family guy and next to my iPad streaming an episode of 30 Rock and neither would register on Viggle in four attempts. After two failed attempts, Viggle will give you the option of manually checking into a show. The catch is that you can only manually check into programming that is currently on “live” TV. (Viggle asks you for your cable provider in order to offer you options) I managed to “check in” to Jimmy Fallon’s show even though I wasn’t watching.

This got my gaming mind thinking. Since there’s a cap of 120 points per hour (you don’t get extra points for channel flipping), your best bet at points generation is to make sure you are always checked into a show. You can do this even if you aren’t near a TV by failing the app into letting you check into something manually. It’s a pretty silly busywork task to have to open an app on your phone and do some taps every hour or so to generate points, but it’s really no different than checking in to harvest your plants in FarmVille or opening a new floor in your Tiny Tower. To take the freemium game analogy further, earning bonus points by “watching” a video advertisement is basically the same thing as watching a progress bar as your Sim goes poop. There’s even rewards for opening Viggle at the right time (bonus points for checking into a featured show).

Granted, having a random list of checked in shows may not be as appealing an end result as a flourishing TinyZoo with Panda Bears, but I’d wager that getting gift cards to real stores is probably a good piece of compensation for that. I think that if I’m ever feeling bored enough to want to do some tapping on my phone, getting some more Viggle points may be in my future.

Since Viggle’s website has nothing but a link to their iTunes page, if you want more details on the service, checking out their Twitter feed is probably your best bet. The service says they are working on both Android and iPad versions of their app for release “soon.”

Download Viggle on iOS

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Andy Baio’s 2012 Oscar Screener Leak Report

Andy Baio:

The decline in screener leaks could be attributed to tighter controls — personalized watermarks, the aggressive prosecution of leakers, and greater awareness of the risks for Academy voters.

But the continuously shrinking window between theatrical and retail releases may be to blame. After all, once the retail Blu-ray or DVD is released, there’s no reason for pirate groups to release a lower-quality watermarked screener.

I’d be curious to see whether the small percentage of leaked screeners correspond with the small percentage of Oscar nominated films not yet released at retail yet. I can’t imagine this suddenly being the year that Joe Academy Member has the realization that leaking his screener discs could be detrimental to his future in the Academy.

It just goes to show, though, that even the most easily enforceable situations (screeners with personalized watermarks pretty much hands you over on a silver platter) do not prevent piracy.

via MPAA Wins the Oscar Screener Battle, but Loses the War | Epicenter | Wired.com.

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Insomniac Won’t Be Making Any More Resistance Games

“We won’t be making any more Resistances,” Insomniac CEO Ted Price told VG247 during an interview at Southern Methodist University’s Game::Business::Law Summit today. Short, sweet, and to the point.

Guess Insomniac finally came to the conclusion that Resistance… was futile.

Seriously, though, the Resistance games were among the best shooters available on the PlayStation 3. I’m a little wistful that they won’t be continuing the franchise, but happy to see that Insomniac isn’t content with just making sequels. Here’s to bigger and better new IP’s from one of the best studios in the game right now.

via Insomniac: “We won’t be making any more Resistances” | VG247.

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Steam Releases Mobile App

Well, well well, Steam. Look who’s decided to join the mobile apps party.

I suppose it was only a matter of time before Valve jumped into mobile. Right now the features list looks pretty basic, offering only friend status updates, chatting, and access to the Steam store. While good for impulse buys or checking up on deals, I was actually hoping for at least an achievement viewer. There’s nothing I like doing more when I’m away from my computer than wistfully reflecting on all of my gaming accomplishments.

Obviously, the mobile app’s functionality will only grow from here. After all, Steam itself started off as a pretty basic client, too. It’ll be interesting to see if Steam expands its tendrils into the mobile gaming distribution arena, given that both Android and iOS already have exclusive channels for that. Perhaps Steam will become more of a content curator? There’s certainly a lot of trash to wade through in those marketplaces.

Though the app is still in an invite-only beta mode right now, you can still download it and poke around the offline mode. If you’ve used the iOS Gmail app, the Steam app UI looks very similar.

Download on iOS and Android

 

 

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Archer Tells The Best Diarrhea Story You Will Ever Hear

Being a huge fan of Archer, I can’t believe I hadn’t heard of Aisha Tyler’s “Girl on Guy” podcast until recently. Even more unbelievable is how awesome H. Jon Benjamin’s diarrhea story is in the first episodes of the series. In the words of Rob Lowe’s character on Parks and Recreation, “It is LITrally the funniest thing I have heard.” It’s long, but well worth every minute.

The story starts at about the 53:30 mark of the podcast. You won’t be disappointed.

(Here’s an iTunes link for the episode in case you can’t view the embedded Flash player above)

girl on guy 01: jon benjamin of archer.