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Review: Halo: Combat Evolved Anniversary

Last fall, Microsoft and 343 Studios released a “remastered” version of the original Halo with online coop play, achievements, a smattering of Kinect-enabled voice commands, and a complete graphical overhaul. It’s somewhat of a transition title for the franchise as the baton of Halo development has been passed from Bungie to 343 Studios starting with the upcoming Halo 4. As a longtime Halo fan, I hope that this “Anniversary” edition of Halo isn’t any indicator of what the future of the franchise will be like because it’s an absolute turd bomb.

Why? Because the online co-op is completely broken. Here are three reasons why:

Read the rest of this entry »

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The Resident Evil 6 Reveal Trailer

Yes! A Resident Evil set in a dense modern urban environment! President Zombie!

I don’t care that it’s looking more like Gears of Evil 6 than a “true” survival horror game. Resident Evil has never truly been terrifying to begin with and I, for one, welcome a franchise that’s willing to change its formula for the sake of gameplay.

Plus, did you see that part in the game where Leon slides like he was a skinny Steven Seagal and kneecaps some zombies? Tell me that’s something you don’t want to be a part of.

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Hero Academy Is My New Favorite iOS Game

The chaps over at Penny Arcade turned me on to a great new asynchronous turn-based strategy game for iOS called Hero Academy.

Tycho’s description:

There’s plenty of asynchronous tactics games available on mobile platforms, but this one hits the sweet spot in so many tradeoffs that each turn is like munching a little stack of Pringles.  For example, the “playfield” is small, like a boardgame.  It could be bigger, but it’s not; at the same time, it’s not so small that positioning is minimized.  Each turn consists of five – and only five – actions, and you can play your turn over and over again locally until you’ve found the optimal investment of those actions.  Maybe a single unit takes all of them.  Maybe it’s a turn you use to equip for the countercharge.  Turns are never onerous, they always consist of some scientifically optimized volume of input.

Simplifying the description of the game further, you might just call it “Tactics With Friends.” It plays like a very polished, welcoming version of your favorite turn based strategy game (Final Fantasy Tactics, Advance Wars, Jeanne d’Arc, Fire Emblem, etc.) combined with a little card game intrigue. See, in addition to commanding different kinds of units, you always have a “hand” that you can use to either deploy new units, equip them with bonuses, or play effects on the board. Some tricky schemes can be set into motion by playing out unseen resources.

It’s a free download and though it’s got some microtransaction upselling and interstitial ads, it’s never onerous. As if you needed another reason, the game’s developer, Robot Entertainment, consists of some of the people who made Age of Empires and Halo Wars from Ensemble Studios.

Give it a shot. Keep in mind that it’s a “multiplayer only” game, though. There’s no single player campaign, but random opponents have proved to be worthy adversaries.

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GLaDOS As Your Personal AI Assistant

You know that Siri assistant thing on the iPhone 4S that people keep talking about?

Forget her, she’s boring.

Wouldn’t you rather have GLaDOS from Portal as the voice of your electronic assistant instead?

That’s what I thought.

via dcoreythomas.com

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Firaxis’ X-Com Enemy Unknown ‘Reimagining’

Adam Blessener from Game Informer:

Is this going to be dumbed down for the “wider console audience”?

Firaxis is undeniably streamlining aspects of the game and removing no small amount of micromanagement, but from what I’ve seen I wouldn’t call it “dumbing down” the game so much as getting rid of tedium and uninteresting mechanics. Soldiers still die permanently, fog of war and line of sight are hugely important in combat, and you absolutely can lose the game if you screw up too badly.

X-Com was undeniably one of my favorite strategy game franchises growing up as a kid. It was pretty unforgiving, though, and I definitely remember lots of saving and reloading. I’m all for getting rid of tedium and injecting some modern day game design into this and any other “reimaginings.” We tend to look at old favorites with rose-colored glasses and this almost always leads to the inevitable internet outrage when developers announce these sort of tweaks.


via Game Informer

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Review: Judge Dredd Vs. Zombies (iOS)

 

What could be a more fun iPhone game than shooting the crap out of zombies as a badass postapocalyptic British lawgiver? Turns out, there’s quite a bit of alternatives. I had the opportunity to review Judge Dredd Vs. Zombies for Comics Alliance late last year and while the core gameplay was competently fun, it was sucked dry by the hollow presentation and shameless difficulty due to a freemium model-friendly unlock system.

If you’re looking for an epic Judge Dredd gaming experience based on the comics, let’s stop right there. This is not the game for you. While the word “zombies” in the title could imply a tie in to Garth Ennis’ epic “Judgment Day” zombie storyline, Judge Dredd vs. Zombies involves nothing of the sort. The closest you get to a story is a single briefing screen telling you that Zombies have infested Mega City-One and that Judge Dredd is the “Solution.” In fact, other than scattered badges and the occasional logo in each level, the only sights you’re going to see are Judge Dredd, zombies, and generic looking building interiors. To be fair to the developer, though, it’s what was promised in the title and by golly that’s exactly what’s offered.

Read my full review on Comics Alliance here

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PlayStation Vita’s AT&T Data Plan

Stephen Totilo:

The data plan for the 3G version of the PlayStation Vita will run you $15 for 250 MB or $25 for 2GB. There are no contracts, the company said during a presentation at the Consumer Electronics Show in Las Vegas.

It’s a slightly better deal than iPhone users who have to pay $15 for 200MB, but let’s be real here. Unless you’ve got a ton of disposable income, why would you pay another monthly data plan (assuming you’re a smartphone owner) for a purely gaming device?

Even without contracts involved, it’s still a hefty price to be paid to scratch that multiplayer game itch.

via Kotaku.

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Bassnectar Explains Dubstep

Fascinating musical theory breakdown of the dubstep subgenre by one of the best in the genre. Love the dynamic typography too.

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You Are Not So Smart Book Trailer

Enthralling trailer for David McRaney’s book, “You Are Not So Smart”. I love the animated typography – it has the effect of forcing you to be engaged with the video.

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The Secret Demands Of Record Labels

Michael Robertson of MP3Tunes on the otherworldly demands the major record labels have for digital music services:

With most other businesses, if a supplier makes unreasonable demands, a retailer can turn to other providers. Since copyright law gives record labels and publishers a government-granted monopoly, no such option is possible with music. Digital vendors have only two options: Accept the terms or not include those songs in their offering.

It’s a ridiculous situation that innovative companies like Spotify are beholden to such lazy companies as the major record labels. The terms of their deals are so laughably one-sided that it’s almost unbelievable. Could you imagine going into a “normal” business negotiation with these?

Hopefully, as time goes on, and the majors’ artist rosters dwindle from relevant new acts eschewing them, the tables will turn. Yes, the majors’ will always have their catalog, but if things continue on their current path, they may be forced to license out the catalog at a discounted rate in order to stay relevant.

via GigaOM.