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Review: Apollo Justice Ace Attorney

apollo justice
Apollo Justice is Capcom’s fourth entry into its venerable Ace Attorney series of handheld video games. It also represents a couple of firsts as well. It’s the first title in the series to not feature spiky-haired Phoenix Wright as the main protagonist and it’s also the first title in the series designed from the ground up for the Nintendo DS. (the previous three were designed for the Game Boy Advance)

If you’ve never played an Ace Attorney game before, a good way of describing it would be to draw parallels with TV shows.  It’s a nice blend of Law and Order with CSI with a touch of character drama that you might find on a show like Lost or Heroes.   You play as a budding young defense attorney who will not only have to stand his ground in a courtroom, but will also have to do a little detective work in investigating crime scenes and questioning witnesses.  Each game in the series is divided up into seemingly separate cases (usually 4-5) at first, but by the end you’ll notice that many of the characters and events are connected with each other in a larger way.

Despite a protagonist and character cast change, Apollo Justice doesn’t stray too far from the formula established by previous games in the series.  It does, however, provide a natural evolution of the investigative portions in the game by incorporating DS touch controls.  Fans of the franchise will definitely want to pick this one up.  It’s also a great jumping on point for newcomers who like to read courtroom/crime investigation dramas.

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