art Archive

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The Only PlayStation 4 Piece You Need To Read

John Teti for The Gameological Society:

Creativity thrives under limitations. People who love games understand this implicitly, since the best players find the most creative ways to succeed within the confines of the rules. The Great Train Robbery is a masterpiece not in spite of its limitations but because of them. So if David Cage doesn’t think he can produce an emotional work of art with a PlayStation 3 and an eight-figure budget, maybe he shouldn’t be in the art-making business.

Expanding the technological capabilities of our game machines is not inherently bad, but treating new tech as a magic bullet is a self-destructive delusion (if a familiar one). The reason that so many games suck is not because the technology is too modest. The reason that so many games suck is because so many games suck. Making art is hard. No microchip changes that.

This is the most spot-on, insightful piece I’ve read about the PlayStation 4. It may be a little cynical, but the pretentiousness of these kinds of presentations is just too palpable to ignore.

via More, More, More—How Do You Like It? | Gameological At Large | The Gameological Society.

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Dan Houser Houses Casual Gaming

dan houser grand theft auto

I gotta hand it to Rockstar Games VP of Creative Dan Houser for sticking up for core gamers and video games as an art form.  In an interview with New York Magazine, Dan says:

Yeah, fuck all this stuff about casual gaming. I think people still want games that are groundbreaking. The Wii is doing something totally different, which is fantastic. We’re hopefully going to prove that there’s also a very big audience for people who want entertainment in another form, who think of games as being a narrative device that can challenge movies.

Games as an artistic medium are still in a developing stage and the potential is there to completely blow away established art forms.  While there’ll always be a market (and a need) for casual games, the danger is there for the industry to get stuck in a rut of churning out derivative products in order to appease shareholders.  We need great developers like Rockstar to be successful so that innovative game designers and developers can continue to have their chance to further the art form.

Read the whole interview [nymag.com]