bioshock Archive

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Bioshock Infinite Announcement Reaction

“Come on, there’s no way he’s doing another Bioshock title. This is just to tell us it was from the people who made Bioshock… ahhhh crap.”

That was the first thing that went through my mind as I watched the Bioshock Infinite trailer this morning.

Don’t get me wrong, I loved the original Bioshock game. It had amazing visual style, fun gameplay, and a thought provoking plot. It was just a game that didn’t need have a sequel, much less turned into a franchise.

I applauded director Ken Levine’s decision to not be involved with the competent, but ultimately unnecessary Bioshock 2 released earlier this year. Good for Ken for preserving his integrity in not caving to publisher demands for a cash cow sequel.

My initial nerd rage reaction stemmed from the apparent betrayal of my self-created game designer integrity code. But then I watched Joystiq’s video interview with Levine.

It’s quite apparent that the Irrational Games crew is not cutting any corners with Bioshock Infinite. Brand new engine. No re-used assets. Nothing forced into the game from the previous entries in the franchise if it didn’t fit.

Levine made an interesting comparison to the Final Fantasy franchise in that each entry has some recognizable elements, but generally are completely original settings, characters, and plot.

This rang true with me. I think I can deal with “SkyoShock” or “MoonShock” games if they’re not glorified expansion packs utilizing the same characters and plot elements. There are actually some really cool moments in the trailer and the setting definitely hasn’t been explored too deeply (if it all). Color me cautiously pumped for this when it comes out in 2012.

My only concern now is if these Bioshock titles settle into a neat little checklist including some of the following:

  • Upgradeable Plasmid-like powers
  • Fantastical Steampunk setting with a questionable dictator making you think about a particular branch of philosophy or ideology
  • “Controversial” morality choice leading to different endings, but mainly just achievements
  • Mysterious protagonist who finds out who he really is via a plot twist in third act

Ok, this may all be a bit cynical, but the worry is legitimate. Fortunately, Ken Levine has gathered enough goodwill with me from his previous games that I’ll believe in him to create something wondrous with Bioshock Infinite.

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Gore Verbinski To Direct Bioshock Movie

bioshock logo

Variety is reporting that Pirates of the Carribbean director, Gore Verbinski, is attached to direct and produce the Bioshock movie.

“Bioshock” publisher Take-Two Interactive is getting a multimillion-dollar advance against gross points on the pic. It’s believed to be the biggest videogame-to-movie deal since 2005, when U and Fox signed onto the since aborted “Halo” pic, for which Microsoft got $5 million against 10%.

Bioshock was unquestionably the most cinematic game to come out in 2007.  The game juxtaposed some strong imagery with uncomfortable themes.  With it’s strong narrative and memorable setting, it makes sense that Hollywood would be quick to jump on it.  While it could be argued that the Pirates sequels were a bit plodding, Verbinski’s talent in creating visually stunning blockbuster movies is unquestionable.

Given the poor track record of video game movies, I’m going to be cautiously optimistic about this one.  I currently have my expectations set roughly on par with the Wachowskis’ V For Vendetta film adaptation – solid, but not quite up to the standards of the original.

Read the Variety article [variety.com]