Michael McWhertor interviewing Bungie’s Jason Jones:
Enjoyable by the tired, impatient and distracted. Bungie believes that players don’t play games to “work hard, read or go the internet to figure out our bullshit.” The core experience, Jones says, has to be delivered as simply and easily as possible. And that pillar led Bungie to “throw out a bunch of dearly-held ideas.”
I used to take it as a given that I would have to do a lot of reading on the internet before even playing some games in order to play it “right.” Now that time is a scarce resource for me, I’m thinking “Hell yeah, let’s get rid of the bullshit complexity of games!”
It’ll be interesting to see exactly what the gameplay of Destiny will entail. Bungie is saying a lot of things about the game that appear at odds on the surface. Essentially the company line is, “It’s an easy to play shooter for all skill levels in a persistent world with no subscription fees!” There’s a fine balance to be had with every part of that statement and if any component goes awry, it could seriously tank the whole experience. I will say, though, that if there’s a company that’s bought itself the benefit of the doubt, though, it’s the studio that created the Halo franchise.
In any case, the game’s art looks fantastic: