impressions Archive

2

A Pictoral Overview Of New Twitter

new twitter

There it is, my friends, the new Twitter.com page. It’s quite a departure from the old Twitter.com page, wouldn’t you say?

old twitter

Alright, so “quite a departure” might be a slight exaggeration based on the photos, but rest assured, it certainly feels that way. It may not look like the difference between Myspace and Facebook, but there’s some fairly significant changes to the site. I’ve spent the last day or so playing with it and I’ve gotta say, it’s a lot more enjoyable for me to use.

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30 Minute Rule Review: Monday Night Combat

Multiplayer-focused games are a tough animal to “review” since the experiences are so intertwined with the playerbases. At the same time, you can usually tell within the first 30 minutes or so if a game is going to be fun for you or not.

I had a chance to spend a couple of hours with Monday Night Combat today and I’m here to tell you it’s something worth looking into.

In a nutshell, Monday Night Combat is a 3rd person class-based multiplayer action game. You can choose to be one of various classes (such as a sniper, support, assassin etc.), each of which has its own unique powers, weapons, and playstyle. Additionally, anyone can build or upgrade turrets around the map. Think Team Fortress 2 meets <insert your favorite tower defense game here>. There’s two modes of play: Blitz and Crossfire.

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Impressions: Blur Multiplayer Beta

I’ll admit to apathy in having a Blur Multiplayer Beta code rotting away in my inbox since February.  I just thought the game didn’t bring anything new to the already crowded racing game genre.  Shame on me, though, because it turns out the game is actually pretty fun.  It’s too bad I only had the last week to enjoy it.

Blur plays like Mario Kart with real cars, Wipeout’s powerups, and Call of Duty’s perks and leveling system.  Granted, the game doesn’t sound earth shattering, but this amalgamation of gameplay mechanics actually works fairly well.  The controls are as simple as Mario Kart: Gas, Brake, Fire Powerup (point the stick backwards to fire backwards).  There’s an added complexity in that you can hold up to three power ups at once so you’ll have to do some inventory juggling if you want to hoard them.  Other than that, the most complex part of the game is learning the different icons for power ups.  They’re pretty standard kart racing fare: nitro, shield, homing missile, dumb missile, mine.  Unfortunately, there’s a blue shell-like first place hoser, but I’ve been lucky enough to not be cheesed by it too badly.

Being an Activision published title, Blur’s familiar mods and “fans” (what the game calls xp) system didn’t surprise me.  You gain fans for using powerups well (e.g. boosting without hitting a wall or landing a missile on an enemy) and for completing/placing in races.  With these fans you can unlock new cars and upgrades for your racer.  There’s even a Modern Warfare “perk” like system where you can select from different mod loadouts that give you added attributes like increased ramming damage or gaining more fans for landing powerups.

My issue with this and other incentive-based multiplayer progression is that it can feel unfair for new players because everyone else seems to have better stuff than you.  My first few races I felt I had no chance of placing first because I simply didn’t have the tools to.  Granted, I still had fun and got rewarded with a bunch of fans.  As long as you’re not expecting to pop in the game and start placing first in every race, you’ll enjoy racing in Blur.  Plus, there’s that added goal of trying to beat better-equipped players with your crappy starter car.  Believe me, you will feel like the shit if you do this.

Blur’s definitely worth checking out if you’re into arcade/kart racers.  You can finish a couple of races in 5-10 minutes and still feel like you’re making the progress to greater things via the fans system.  It’s a great game to de-stress after work without having to commit hours of time.

Feel free to share your thoughts in the comments if you played the beta as well.

Blur will be released for Xbox 360, PC, PS3.  Developed by Bizarre Creations (Project Gotham Racing, Geometry Wars).

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Split/Second Demo Impressions

Homeboy got exploded

Sometimes simplicity is good in a racing game. Getting into a Forza 3 or Gran Turismo or even memorizing what all the different power-ups do in Mario Kart can be a daunting experience. If it’s one thing Black Rock Studios (makers of PURE) got right with Split/Second, it’s the pick up and play aspect of an arcade game.  Toss in a shitton of explosions, pretty graphics, a breakneck sense of speed, and you might just have the perfect game to play in short bursts with gamers and non-gamers alike.  Think of it as Burnout 3, but with controlled explosions instead of boosting.

There’s essentially three buttons you use in Split/Second: “Gas”, “Brake”, and “Power Play”.  The first two are self explanatory.  The third one is what you use to get a leg up on the other racers.  Fill your power meter to level one and you can unleash a Jerry Bruckheimer/Michael Bay-esque environmental movie explosion on cars in front of you.  These can come in such forms as a hovering helicopter dropping an explosive barrel or an exploding tunnel collapsing on top of your opponents.  You can also use a level one Power Play to take shortcuts along the course.  Fill your power meter all the way to level two and you can completely level the race course itself (preferably while your opponents are still on it), changing the path everyone has to follow.  There are three ways to fill the power meter: drafting behind opponents, drifting around corners, and by catching air time.  Personally, I found few opportunities to jump in the demo, but the other two maneuvers are plentiful.

I had a few concerns with the game though.  First, there don’t seem to be many opportunities to use the level two power play.  It can take out 3-4 opponents at once, but I often found myself missing good opportunities waiting for the game’s permission.  Second, I found myself constantly wishing for a nitro button or something to get me ahead of the competition when no cars are nearby me.  You need cars around you to be able to use even a level one power play.  Finally, the Split/Second demo is short. There’s only one track and you can’t choose your vehicle.  In fact, it’ll take you under 5 minutes to complete a three lap race.  Yes, one of the game’s strengths is the ease of which to pick up and have fun, but I hope there’s a bit more depth in the full version.

That being said, if you like racing, explosions, blowing shit up, or fun, go give the Split/Second demo a download.  You’ll probably like it.

(Oh, and for anyone worrying about the “reality show” premise being annoying, it’s not. There’s no cheesy announcer or anything to even remind you of reality TV once you’re playing.)

The game's title wasn't kidding. F.

Download the demo:

Xbox LIVE Marketplace | Split/Second.

1

First Impressions and Unboxing: Metal Gear Solid 4 Limited Edition

metal gear solid 4 limited edition

Well, I’m about 8 hours into The Reason You Buy A Playstation 3, and so far it does not disappoint.  I wanted to write up some quick impressions for y’all – for the record I’ve played all three entries into the Metal Gear Solid franchise along with the Portable Ops game on the PSP.

Here are my initial thoughts on the game:

  • The first 30 minutes of the game contain a LOT of “holy shit” moments
  • It feels like a 50/50 split between gameplay and cutscenes so far – this isn’t necessarily a bad thing, the narrative is the strongest suit of the MGS franchise
  • Sometimes I feel that this awesome movie is being interrupted by a game
  • These cutscenes are the most amazing cinematic pieces ever in a video game – they probably surpass a good portion of Hollywood movies and TV shows too
  • Are people who’ve never played an MGS game really going to enjoy this as much as I have so far?
  • You can totally play this game like Call of Duty 4 and kill everything that moves with your M4 Carbine/P90 if you want to – ammo does not become a problem like it was in previous MGS games
  • There are a LOT of items/weapons to use – it feels a little overwhelming at times
  • I’m surprised at the variety of environments – I totally did not see these gorgeous locales coming
  • Why can’t Snake climb up obstacles that look like any Joe Six Pack could surmount?
  • Why aren’t there more hours in the day to play this game?

Was the limited edition of the game worth the $25 premium?  I don’t know yet, as you can see from the blu-ray case, it has spoilers so I’m not touching it until I finish the game.  My initial reaction is that of buyer’s remorse because $25 is a HUGE premium for a “limited edition.”  However, if this blu-ray disc delivers it’ll be worth it due to the cinematic nature of the game.  The audio soundtrack doesn’t hurt either – it’ll make driving on the freeway a little bit more epic.

(More pics of the unboxing after the jump)

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Internet Alert: I Finished Grand Theft Auto IV [Review]

grand theft auto 4 logo gta

I’ll be the first to admit, I was never really a Grand Theft Auto series fan. The frustrating and tedious mission structure combined with not really caring about the “open world sandbox” gameplay style combined to turn me off from the series after playing a few hours.

However, we’re in the next generation of game consoles now, and I’ve become a bit more open minded and patient with my games. The fact that every Tom, Dick, and Harry out there rushed to throw the highest review scores possible on this game didn’t hurt either.

So one week after getting the game, I finished the main story with about 26 hours and 15 minutes and 62.15% completion according to the game’s stat list. I mainly plowed through the story missions using taxi rides and did a bit of the friend/dating relationships management.

Was it the really best game of the last decade?

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