ken levine Archive

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Watch Ten Minutes Of Bioshock Infinite Gameplay

Alright, I’m officially onboard the Sky-o-Shock Bioshock Infinite train after watching this enthralling gameplay video.

Seriously, if you have or had any interest in Bioshock whatsoever, you need to see this video.

I admit to being a bit nonplussed by the announcement last month, but seeing the game in action goes a long way to mollifying my concerns with the game. Frankly, I just needed some space between this and Bioshock 2. By the time Infinite comes out, I bet people will be frothing at the mouth if this video is any indication of the finished game.

The floating city of Columbia looks to have just as much, if not more character than the underwater city of Rapture did. The interactions with Elizabeth add a little more human drama to the proceedings. As great a device the voice communiques in the original Bioshock were, I’m looking forward to actually getting more face time with my allies in Infinite.

Oh, and apparently some people on the internet are complaining about the linearity of the gameplay in the video. To which i say ptooey. I couldn’t care less if a dramatic and story driven game leans toward the more linear side. As entertaining as you, the player, are, there’s a reason why we pay Irrational $60 to play their game.

But if you lose sleep over that sort of thing, check out this tasty quote from Ken Levine from his interview with The EU Playstation Blog:

“You might choose to take on enemies at extremely long range while traveling on Sky-Lines, or you might engage in close combat,” he says. “You might do both in quick succession. You can jump between criss-crossing Sky-Line routes, allowing you to instantly change direction and evade or outflank enemies. Sky-Lines are there to expand your tactical options, not dictate them.”

(One final suggestion: If you can wait until you get in front of an Xbox 360 to watch it, I recommend grabbing the video from the Xbox Live Marketplace. It’s in hi-def and will look the same on your TV as if you were playing the game itself.)

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Bioshock Infinite Announcement Reaction

“Come on, there’s no way he’s doing another Bioshock title. This is just to tell us it was from the people who made Bioshock… ahhhh crap.”

That was the first thing that went through my mind as I watched the Bioshock Infinite trailer this morning.

Don’t get me wrong, I loved the original Bioshock game. It had amazing visual style, fun gameplay, and a thought provoking plot. It was just a game that didn’t need have a sequel, much less turned into a franchise.

I applauded director Ken Levine’s decision to not be involved with the competent, but ultimately unnecessary Bioshock 2 released earlier this year. Good for Ken for preserving his integrity in not caving to publisher demands for a cash cow sequel.

My initial nerd rage reaction stemmed from the apparent betrayal of my self-created game designer integrity code. But then I watched Joystiq’s video interview with Levine.

It’s quite apparent that the Irrational Games crew is not cutting any corners with Bioshock Infinite. Brand new engine. No re-used assets. Nothing forced into the game from the previous entries in the franchise if it didn’t fit.

Levine made an interesting comparison to the Final Fantasy franchise in that each entry has some recognizable elements, but generally are completely original settings, characters, and plot.

This rang true with me. I think I can deal with “SkyoShock” or “MoonShock” games if they’re not glorified expansion packs utilizing the same characters and plot elements. There are actually some really cool moments in the trailer and the setting definitely hasn’t been explored too deeply (if it all). Color me cautiously pumped for this when it comes out in 2012.

My only concern now is if these Bioshock titles settle into a neat little checklist including some of the following:

  • Upgradeable Plasmid-like powers
  • Fantastical Steampunk setting with a questionable dictator making you think about a particular branch of philosophy or ideology
  • “Controversial” morality choice leading to different endings, but mainly just achievements
  • Mysterious protagonist who finds out who he really is via a plot twist in third act

Ok, this may all be a bit cynical, but the worry is legitimate. Fortunately, Ken Levine has gathered enough goodwill with me from his previous games that I’ll believe in him to create something wondrous with Bioshock Infinite.