sales Archive

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The Xbox 360 Is Still Selling Well

From The Official Microsoft Blog:

· Xbox 360 sold more than 960,000 consoles in the U.S. alone, with more than 800,000 sold within a period of 24 hours.

· More than 750,000 Kinect for Xbox 360 sensors were sold in the U.S. – standalone and bundled.

It’s amazing that a 6 year old console can still do these kinds of numbers, though keep in mind that that 24 hour sales period spike was undoubtedly due to a $100 price cut on the 360/Kinect bundle for Black Friday. The 750k quote for Kinect sales is also a little tricky as it includes sales from said Black Friday bundles too.

Nevertheless, with numbers like these, why would Microsoft need to rush out an “Xbox 720” next year?

via The Official Microsoft Blog 

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Who Are These Early Adopters Helping Nintendo Claim A Sales Record For The 3DS?

Lost in the midst of the hubbub over a possible iPhone 5 delay and Amazon’s launch of a cloud music playing service is the fact that Nintendo launched the first glasses-free 3D handheld console this past Sunday, the 3DS. According to a statement issued by The Big N, the first day unit sales of the 3DS were the highest of any Nintendo hand-held system in its history. That includes the original DS, DS Lite, Gameboys, you name it.

U.S. day-one sales numbers for Nintendo 3DS were the highest of any Nintendo hand-held system in our history. More details about U.S. sales numbers will be made public on April 14, when first-week U.S. sales figures will be tallied by the independent NPD Group. Nintendo worked hard to get as much product as possible to retailers on day one to meet demand, and we will continue with these efforts moving forward.

-Nintendo of America

It’s important to note that they are indeed talking about unit numbers, because at $249.99, the 3DS is undoubtedly the most expensive hand-held console Nintendo has ever launched. Reporting the gross revenue as a “new record” would be just… silly.

Personally, I’m just surprised at the number of early adopters Nintendo convinced to buy the 3DS. I’m a self-identified gadget fiend and even I had trouble talking myself into getting one. There just aren’t any titles out for it that justify the splurge for the 3DS. A quick look at Metacritic shows a sea of mediocrity with one stand out title (Super Street Fighter IV). Unfortunately, that title has already been released twice on a multitude of devices prior, so chances are that you’ve already played it in some incarnation.

Greg Miller of IGN also had similar sentiments on the quality of launch titles:

As I write this, 11 3DS games have been reviewed for IGN — I’m counting Nintendogs + Cats once — and the average review score is 6.7. That’s “Okay” on the IGN scale. Admittedly, most of the games reviewed landed in the 7 out of 10 range and just a few crappy games pulled down the average, but that’s still not stellar.

To add insult to injury, the 3DS shipped without internet browsing or Virtual Console support, taking a page out of Motorola’s playbook for its Honeycomb tablet Xoom. “Rush to ship now, patch in the promised features later” is a disturbing trend for hardware manufacturers to be following, but it’s the world we live in.

Like Android tablet, without any “killer apps,” you’re essentially buying the 3DS for its potential in the future. Now, being a betting type of man, I would actually expect there to be many reasons to own a 3DS in the future. Nintendo’s had a sterling track record of success, plus with these great day-one numbers, things are looking up for the 3DS to become a successful platform with a large user and developer support base.

But Nintendo’s also had a track record of refreshing their handheld hardware within a couple of years of the original devices’ launches. In the 3DS’s case, this hardware update cannot come soon enough, with battery life being reported at a scant 3-5 hours for the current device. Until we see a truly “must have” title for the 3DS, you’re better off waiting until one of those two things happen before diving in.

Originally posted on lalawag

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Nintendo Wii’s Sales Decline Has Some Wondering If the Game’s Over

My Wii gathers dust for about 80% of the year. The only time I turn it on is for exclusive AAA releases and those are few and far between nowadays. Once people have seen the Kinect in action they want no part of the Wii anymore.

Reggie Fils-Aime:

“The back half of any system cycle always attracts a higher proportion of buyers who are concerned with price, ease of use and group play.… [T]his late-adopter group is the next audience for the Wii,” he said in an e-mailed statement.

Call me edgy, but it seems to me that once you’re depending on the “late-adopter” group, your product is on its last legs.

Read: Nintendo Wii’s sales decline has some wondering if the game’s over – latimes.com.

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GTA 4 Breaks Entertainment Sales Records

grand theft auto 4 gta greed money sales

The Grand Theft Auto IV juggernaut has landed and its made over $500 million its first week in release on 6 million copies sold worldwide.  Even more astonishing were the first day numbers of 3.6 million copies, grossing $310 million.

According to the Take Two press release:

Grand Theft Auto IV’s first week performance represents the largest launch in the history of interactive entertainment, and we believe these retail sales levels surpass any movie or music launch to date.

I can’t think of a movie thats made more money in its opening week and this certainly trumps *NSYNC’s No Strings Attached release.  Safe to say we have a changing of the guard in the entertainment industry?

Read the press release [businesswire.com]

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Last.fm Is Logical

last fm logo orly

In an overwhelming intellectual leap of faith, last.fm has concluded that allowing full-length track streaming has increased sales.

Since Last.fm’s label deals allowed them to stream over five million full tracks for free, the site has seen its CD and MP3 Amazon referrals increase 119 percent. Some of the effect is due to an increase in overall traffic since the full songs showed up, but existing users of the site purchased 66 percent more music during the same period.

Did anyone ever harbor the illusion that 30-second track previews were really enough to sell people on a track purchase?  Sure, one could argue that maybe the right 30 seconds would be enough, but there’s no way of finding a “one size fits all” snippet for everyone.

Full length track streaming is the only way to go for online music purchasing.  It isn’t a replacement for owning the cd or file because you can’t put the music on your device – the end goal of most users.

Would you buy a car after a mere 30 second test-drive?  There is no way I’m spending my money on any music without hearing it in its entirety to make sure I love it.

Read more about last.fm’s conclusion [blog.wired.com]

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Nintendo? More Like N’SYNCNDO Amirite?

nintendo money hats
Looks like Nintendo of America is really printing that money now. Joystiq reports that last week’s mega-super-ultra-blockbuster release of Super Smash Bros. Brawl is the fastest selling US Nintendo title of all time with first week sales of over 1.4 million copies and first day sales of 875,000.

N’Sync still holds the first-day CD sales record with 1.1 million for No Strings Attached in 2001, but that was at the absolute pinnacle of the CD sales era for the music industry. Today, first day sales of even 200,000 would be considered a raging success. If Brawl‘s sales numbers today are comparable to the glory days of the music industry, what’s going to be possible in upcoming years? Let’s not forget that gross revenue of Wii games are five times what music CD’s are.

Nintendo sells record number of Brawl copies [joystiq.com]

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As If The Writing On The Wall Weren’t Any Clearer

NPD just released their year-end figures for 2007 video game sales:

1. Halo 3 (Xbox 360) – 4,820,000
2. Wii Play with Remote (Wii) – 4,120,000
3. Call of Duty 4: Modern Warfare (Xbox 360) – 3,040,000
4. Guitar Hero III: Legends of Rock (PS2) – 2,720,000
5. Super Mario Galaxy (Wii) – 2,520,000
6. Pokemon Diamond (DS) – 2,480,000
7. Madden NFL 08 (PS2) – 1,900,000
8. Guitar Hero II (PS2) – 1,890,000
9. Assassin’s Creed (Xbox 360) – 1,870,000
10. Mario Party 8 (Wii) – 1,820,000

Now, let’s compare these figures to Soundscan’s 2007 year-end figures for music cd sales:

1. “Noel”/Josh Groban: 3,699,000
2. “Soundtrack”/ High School Musical 2: 2,957,000
3. “Long Road Out of Eden”/Eagles: 2,608,000
4. “As I Am”/Alicia Keys: 2,543,000
5. “Daughtry”/Daughtry: 2,497,000
6. “Soundtrack”/Hannah Montana 2: Meet Miley: 2,489,000
7. “Minutes To Midnight”/Linkin Park: 2,099,000
8. “Dutchess”/Fergie: 2,064,000
9. “Taylor Swift”/Taylor Swift: 1,951,000
10.”Graduation”/Kanye West: 1,892,000

I wonder which industry is doing better.

I’m going to point out a couple of obvious things. The average price of one of those video games is about $50. The average price of one of those CDs is about $10.

A scant few years ago this sort of thing would be UNHEARD of. Music is universal. You can play music CDs on pretty much any modern device anywhere (car, stereo, computer, alarm clock, etc.). To play any one of those video games you need to make an initial investment anywhere from $130-$400. AND you need to be at home or near a TV you can hook it up to.

The music CD is dead, people. We need a better way to buy our music and we need it now.

Oh, and video game industry? Don’t make the same mistake the record labels did. You’ll be facing the same problem very soon when it’s technically feasible for big budget games to be as easily consumed as music is currently.