Video Games Archive

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Vizio ‘Versus’ offers two-player head-to-head gaming on one screen

Interesting way to use 3D technology for things over than “image quality.” I’ve always disliked split-screen gaming for the simple fact that the screen real estate feels too small for comfort.

Unfortunately it looks like this implementation still has the same division of pixels between the two players – it’ll just look blurry instead of having a squished part of the screen allocated to each player.

The set uses a 3D panel to drive two images, so two players can play the same game head-to-head. Like 3D gaming, the software needs to support the functionality; thankfully, if the game already supports stereoscopic 3D, it only needs a “small interlace tweak” to support head-to-head gaming.
It works like this: Instead of rendering two unique 540p images to create a single “1080p” 3D image, it renders two distinct gameplay streams and uses specially keyed glasses (ours were marked “L” and “R”) to isolate each player’s display.

Read: Vizio ‘Versus’ offers two-player head-to-head gaming on one screen (video inside!) | Joystiq.

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Nielsen Numbers On Video Game Console Activities

What I want to know is who are the 13-19% of Wii users who don’t play games online or offline on the console. Are there really people out there who buy a Wii and not use it to play games? It’s probably the worst $199 Netflix box money can buy since it has no HD capability.

Read more: Gamasutra – News – Xbox 360 Leads Online Play, Wii Users Spend 20% Of Time On Streaming Content.

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Postgame: Fable 3

When I think of my experience with Fable 3, there’s one description that keeps coming to mind: My First RPG.

Everything from the combat to the storyline to the character advancement system just screams out n00b. It’s not necessarily a bad thing depending on your level of RPG game experience, but as someone expecting a game with a decent amount of substance, I came out of Fable 3 feeling a bit hollow.

The game’s story has an epic foundation with a tale of tyranny and revolution, but felt rushed and predictable enough that I never had the opportunity to feel any sort of connection with any of the characters or situations. At least in Fable 2, I actually cared enough about my dog companion throughout the ordeal that when some tough decisions had to be made, I at least was given pause. Not so in Tres.

It’s a shame, because the entire last act of the game actually hinges on you making some “tough” decisions. If the developers had gotten me more invested into the citizens and characters of Albion, the game would have been drastically changed. Maybe I’ve just been spoiled by the maestros at Betheseda or Bioware, having played all of the Elder Scrolls, Mass Effect, and KOTOR games.

Combat is enjoyable enough by virtue of being laughably easy and simplistic. You have the customary Fable arsenal of melee, ranged, and magical attacks that correspond to each of the face buttons on the controller. It’s fitting that the only attacks you can do are with the buttons on top of the controller because you could just as well put your face on it and roll from side to side and still come out victorious. Enemies die in a couple of hits and rarely require anything but mashing the button harder to kill. I ended up finishing the game without dying a single time and it wasn’t for lack of trying.

All of the battle situations in the game feel artificial and shallow. There’s no memorable encounters or boss battles to speak of. The game doesn’t even mix up enemy types for you! I could count on one and half hands the number of different enemy types in the game. If the criteria was different enemy behavior, well lets just say that might just be counted on three fingers. It’s like the game designers went “Ok, here’s the skeletons encounter! Let’s just spawn 20 skeletons and have them go at it. Now over here is the mercenary fight. What makes mercenaries different from the skeleton warriors? Well they have skin and hair on them, DUH.”

Many of the quests in Fable 3 feel like they were designed in 2004. There’s way too many generic “FedEx this package to another villager,” “kill x number of bats,” and “escort this dude to here” quests. Again, these are the basic foundations for RPG questing, but after playing through three of these games I was hoping for more. That being said, there were a couple of interesting situations in the game. One involved a deranged talking treasure chest wanting to play chess with you in a haunted house. Another was an almost meta-game take on playing a traditional board game RPG in a medieval setting.

It took me almost two months after Fable 3‘s release to play through it. Why? Because that’s how long it took Lionhead/Microsoft to release a patch for the game fixing critical issues like freezing and crashing. To their credit, I didn’t come across any show-stopping issues during my playthrough. Still, it’s really appalling that broken games are rushed to stores just to make a holiday shopping deadline.

Would I recommend Fable 3? If you’re a veteran of the RPG genre with games like Fallout 3 or Oblivion or even World of Warcraft under your belt, I’d skip this. Even if you’re a fan of the Fable series, there’s really not much fulfillment in terms of story or gameplay to be had here. Your time would be better spent elsewhere. However, if you’ve never played a “serious” RPG video game before or want to introduce someone to the genre, Fable 3 would act as a good set of training wheels. It’s still a solidly executed title at it’s core.

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Killzone 3 Move preview: Point and shoot

Now, this is interesting. Could the Move actually be a non-useless peripheral? If it actually adds as much to the game experience as Randy says, there might be something for gaming enthusiasts to hang their hat on in the motion gaming realm.

Randy Nelson from Joystiq:

Holding down the primary, zigzagging “Move” button allows you to crouch and, when near cover, to stick to it, and I definitely prefer this new cover control to how the mechanic is executed with the DualShock. I was also impressed with how accurately I could aim with the Move when zooming down the sights of the gun, even with the auto-aim assist turned off. It was as if I was shining a laser pointer on my target, and any sense of the gun’s momentum that sometimes causes me to “over-aim” when I’m using a gamepad’s analog stick was gone. The Move is dead-on.

Killzone 3 Move preview: Point and shoot | Joystiq.

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SEGA turns public urinal into game console

Think of all the possibilities with this thing! Firefighting, Super Mario Sunshine remakes, maybe even a version of Epic Mickey called “Epic Dickey!”

I totally would want one of these installed in my home bathroom.

Known as ‘Toirettsu’, this is more or less a play on ‘Toy’ and ‘Let’s’, where the technologically advanced urinals will boast a sensor target which is capable of detecting when it’s being peed on, not to mention the strength of the stream. Such data will be relevant in the mini games that are displayed over an eye-level LCD display, including battling fires or shooting milk out of your character’s nose.

via SEGA – SEGA turns public urinal into game console.

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Review: Infinity Blade

I’m just going to go ahead and say it:

Infinity Blade is the best gaming experience I’ve had on the iPhone.

Seriously. You can take your Angry Birds, Fruit Ninja, and all of your lame tower defense game clones and shove them in your favorite orifice because this game makes those look like amateur hour. From the time I downloaded Infinity Blade on my phone last Thursday, all I’ve wanted to do is play it nonstop.

To put this in perspective, you’re talking a guy who has all of the video game consoles, a gaming-ready PC, a Kindle, a Blu-Ray player, Netflix, a backlogged DVR of TV shows, and a sports fan. Needless to say, I’ve got a lot of entertainment that I could/should have been plowing through instead.

Nope, I had to max out my Infinity Blade character first.

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First Infinity Blade update next week, multiplayer coming soon

Shit. and Yes.

Also, while unsurprising, it’s still mindblowing to know that the iPhone  is capable of pushing the same essential graphics required for a Gears of War.

From Joystiq:

“We’re all very thrilled with how cool it looks, but the same amount of time it takes to make a high-res character for Gears is the same amount of time it takes to make one for Infinity Blade or to make these environments,” Chair’s Donald Mustard told Joystiq. “It takes time to make this stuff look awesome, and we want it to look awesome.”

via First Infinity Blade update next week, multiplayer coming soon | Joystiq.

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PlayStation Launching Android and iPhone Apps “Very Soon”

It sucks they’re not launching in the US initially, but I’m guessing they’re trying to throttle network stress. The app doesn’t sound super exciting, but don’t underestimate the value of being able to mastubatorily (If that’s not a word, it should be) look at your own trophies on the go.

Frankly, I wish Microsoft would go cross-platform with Xbox Live Mobile. Locking themselves into Windows Phone 7 puts themselves at a disadvantage if Sony’s willing to spread the love. At the very least, give me the features I get from just going to Xbox.com.

With the 1.0 versions, users will be able to monitor their PlayStation Network trophies as well as friends’ games and online statuses. The apps will also deliver gaming news and PlayStation announcements, and it will let users share news or interesting product details via Twitter, Facebook and email.

via PlayStation Launching Android and iPhone Apps “Very Soon” [PIC].

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Arcade: Quake Arena Arcade, X-MEN

Both the Quake Arena and X-MEN games were huge parts of my childhood. It’s going to take an incredible amount of willpower to avoid buying these.

Content: QUAKE Arena Arcade
Price: 1200 Microsoft Points 

Add the free trial to your Xbox 360 download queue

Content: X-MEN
Price: 800 Microsoft Points

Add the free trial to your Xbox 360 download queue

Arcade: Quake Arena Arcade, X-MEN and The Path of Go – Xbox Live’s Major Nelson.

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Spike Video Game Awards 2010 Retro Diary

Did you know that each December, Spike TV hosts a Video Games Awards show?

No? Well, I wouldn’t blame you. I’ve been mortified by the show each year by the sheer amount of pure awkwardness crammed into a two hour time period. It’s a delicious blend of Hollywood celebrities who are clearly paid an appearance fee to read poorly written teleprompter lines and games developers who are thrust into an environment where they have to act like charismatic celebrities.

As a games connoisseur, the awards themselves tend to offend me because they’re not something I give a crap about. “Best Performance By A Human Male”? Come on. That’s just an excuse to bandy about names like Martin Sheen and Gary Oldman because someone paid them a princely sum to come read some lines for a video games. It’s like giving an Oscar for “Biggest Name Bought For A Movie.”

Since the awards show is usually held in Los Angeles (this year it was at the convention center downtown), we thought it might be fun to do a little running diary for the live telecast. However, as both you and I had better things to do this past Saturday night, this will be a retro diary as I watch the telecast from my DVR.

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