Video Games Archive

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Happy Rock Band 3 Day!

Shame on you if you aren’t already click-clacking your way to plastic musical instrument heaven today. Harmonix’s Rock Band 3 releases today on the Xbox 360, Playstation 3, Nintendo Wii, and Nintendo DS and many reviews are already calling it the “best rhythm game ever.”

If you’re the poor soul that hosts your circle of friends’ Rock Band get togethers, there’s at least a $129.99 investment you have to make today to buy the game and new keyboard peripheral. On the bright side, it’s an actual MIDI keyboard so you can justify it by saying you got a “real” musical instrument, but we all know you’re just going to use it to hit five colored notes while getting drunk with your friends.

It’s alright. No one’s judging you. Except maybe your mom.

To celebrate a return to the best home karaoke platform ever, I’ve put together a Grooveshark playlist of 82 of the 83 songs in Rock Band 3. (The only song not on here is John Lennon’s Imagine, which i “imagine” is not on Grooveshark because of licensing reasons.) Enjoy getting to know these songs! It’ll be especially fun if you don’t know Spanish and get roped to sing the Juanes song. My heart goes out to you.

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The Holiday Video Game Season Is Here

It’s started a little later than usual for me this year, but this past Tuesday marked the official start of the “every week there will be an awesome new game released” season. (Yes, Halo Reach was released in mid-September, but there was just such a long gap between that and this week that I’m going to consider that like having dessert an hour before the buffet line opens.)

This week we had three solid retail titles come out: Fallout: New Vegas, DJ Hero 2 and Vanquish. Next week we’ll see Fable 3. The week after is the Kinect launch week as well as Call of Duty Black Ops. Then the storm really comes with Donkey Kong Country Returns, Goldeneye, Epic Mickey, Assassin’s Creed: Brotherhood, Gran Turismo 5, World of Warcraft: Cataclysm, then OH MY GOD THIS IS NEVER GOING TO END.

Read the rest of this entry »

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Game Recommendation: Shibuya (iPhone)

Even though I’ve yet to visit Shibuya, its name will always have a positive mental association in my head with visions of bright neon colors, modern architecture, large crowds of fashionably modern people, and upbeat music. Yes, my mental picture of Shibuya is comprised entirely of the arcade/karaoke scenes from the movie Lost In Translation and the general eccentric awesomeness of the Nintendo DS game, The World Ends With You, but so what? It works for me.

Nevertheless, that positive vibe got me interested in a recently released iPhone game unsurprisingly titled Shibuya. It’s a puzzle game inspired by the aesthetics of the real-life place in Tokyo. Think Tetris meets your favorite color matching game with some delicious special sauce that you haven’t quite tasted before. Oh, and it was also named a finalist of Penny Arcade’s PAX 10 indie games.

It’s got the “easy to learn; hard to master” learning curve going for it. Plus, developer Never Center has structured game progression utilizing achievements in a manner I can get behind. You can ignore the achievements completely if you just want a quick game. But if you’re a goal-oriented person like me, you’ll appreciate the bite-sized checklists of achievements to accomplish. Basically, there are 11 “levels” in the game broken up into groups of 4 achievements. Complete the current 4 achievements and you’ll get the next set of achievements. These can range from surviving Endless mode for a certain amount of time or for completing a 2 minute Quickplay game on a certain difficulty level. It’s simple, but effective way to motivate players to play an otherwise endless puzzle game.

“How do I play this wonderful game?” you may ask. Well, you know what they say about pictures and videos and words.

Here’s the president of Never Center explaining how the game is played:

Shibuya is currently available on the iTunes App Store for $1.99 and it’s totally worth it if you like puzzle games. An Android version is supposedly in the works.

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Watch Ten Minutes Of Bioshock Infinite Gameplay

Alright, I’m officially onboard the Sky-o-Shock Bioshock Infinite train after watching this enthralling gameplay video.

Seriously, if you have or had any interest in Bioshock whatsoever, you need to see this video.

I admit to being a bit nonplussed by the announcement last month, but seeing the game in action goes a long way to mollifying my concerns with the game. Frankly, I just needed some space between this and Bioshock 2. By the time Infinite comes out, I bet people will be frothing at the mouth if this video is any indication of the finished game.

The floating city of Columbia looks to have just as much, if not more character than the underwater city of Rapture did. The interactions with Elizabeth add a little more human drama to the proceedings. As great a device the voice communiques in the original Bioshock were, I’m looking forward to actually getting more face time with my allies in Infinite.

Oh, and apparently some people on the internet are complaining about the linearity of the gameplay in the video. To which i say ptooey. I couldn’t care less if a dramatic and story driven game leans toward the more linear side. As entertaining as you, the player, are, there’s a reason why we pay Irrational $60 to play their game.

But if you lose sleep over that sort of thing, check out this tasty quote from Ken Levine from his interview with The EU Playstation Blog:

“You might choose to take on enemies at extremely long range while traveling on Sky-Lines, or you might engage in close combat,” he says. “You might do both in quick succession. You can jump between criss-crossing Sky-Line routes, allowing you to instantly change direction and evade or outflank enemies. Sky-Lines are there to expand your tactical options, not dictate them.”

(One final suggestion: If you can wait until you get in front of an Xbox 360 to watch it, I recommend grabbing the video from the Xbox Live Marketplace. It’s in hi-def and will look the same on your TV as if you were playing the game itself.)

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Call Of Duty Black Ops Gives Its Target Demographic What It Wants

OMG GUN GAME MONEY WAGER BETTING OMG GUN GAME.

Sorry about that, sometimes I get the douchey meathead version of Tourrette’s Syndrome.

Anyway, even though Infinity Ward has long left the Call of Duty franchise, Activision is still planning on releasing new CoD titles like clockwork. Developer Treyarch unveiled the multiplayer portion of the upcoming Call of Duty: Black Ops last week and it looks like it’s taking the “earn xp in a gun game” mechanic to the next logical step – wager battles.

That’s right, instead of simply being content by earning the first person gaming equivalent of participation medals, you can now bet all those hard earned points you’ve built up from playing Call of Duty on blood matches.

Personally, I’m a bit sick of the grindy leveling up mechanic for multiplayer shooters, but you do have to hand it to Treyarch – no one’s done what they’re doing here before.

Watch the developer walkthrough video above for more info on the new gametypes in Call of Duty: Black Ops.

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Xbox Live For Windows Phone 7 Looks Kinda Cool

Windows Mobile has become somewhat of a a joke in recent years, no thanks to the proliferation of Android and iPhone phones topped off by the utterly disastrous Microsoft Kin launch earlier this year. However, after watching this walkthrough video, I admit I’m warming up to the idea that Windows Phone 7 could actually be a good product. (Especially given that its release is imminent.)

I’m particularly interested in the Xbox Live implementation on a mobile device because from the looks of it, Microsoft’s clearly ahead of Apple, Google, Sony, Nintendo, and anyone else in terms of gaming platforms on the go. Not only is there seamless integration with your existing Xbox Live profile, the potential is there for real time multiplayer gaming with not only other mobile users, but with Xbox players.

It’s just too bad it’s confined to Windows Phone 7 devices at the moment. As much as I don’t mind Microsoft establishing another great smartphone platform, I sure as hell aren’t buying a new phone anytime soon. If it works out as promised, I wouldn’t mind paying for the Xbox Live functionality on my iPhone, though. Perhaps it may behoove Microsoft to be the go to service for all mobile gaming, rather than tying it to a potential dead end product.

Start watching at around 9:30 for the Xbox Live stuff. If you want a run down of the entire Windows Phone 7 experience, feel free to start from the beginning. Just try and tune out the awkwardly nerdy interviewer.

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Postgame: Metroid: Other M

Let’s get one thing out of the way first. The worst Metroid game is better than 90% of all the single player action-adventure games out there. The sense of discovery, progress, and frenetic action that you get from playing a Metroid game offers a feeling of fulfillment that few other gaming franchises can.

That being said, Metroid: Other M is definitely one of the weaker entries in the series. (Metroid Prime Pinball nonwithstanding)

It’s a little odd because Other M looks and smells like a Metroid game, but somethings a bit off with it. Perhaps part of it is the game’s focus on “storytelling and character development.” It’s the first Metroid game to utilize CGI cutscenes and voice acting heavily. And I do mean heavily. Some of these scenes clock in upwards of ten minutes.

Now, the length of the cutscenes isn’t so much the problem as the content. As the story was unfolding, I couldn’t help but feel like it was as awkwardly written and campy as Resident Evil. For example, one of the introductory movies explained at length why everyone in Samus’s old military unit gave the “thumbs up” sign after hearing mission orders. Then, in an incredibly melodramatic fashion, we got a very solemn monologue voiced by Samus as to why she gave the “thumbs down” sign instead as a symbol of independence.

At least, that’s the gist of what I remembered. Frankly, the entire thing played out to me as “blah blah thumbs up blah blah thumbs down.” I welcome engaging storylines and characters in my games, but Other M just reeked of B-Movie quality/self-aggrandizing-Japanese-Video-Game-Director-aspires-to-write-best-space-epic-ever. As I played through the game, I found myself pitying the poor localization dude who had to translate pages and pages of melodrama into English without making it into a complete joke. He tried his best, but putting frosting over poop is still poop.

That’s not to say the cinematics were shoddily presented; they actually look quite amazing for a 480p Wii title. The voice acting is also well done, with Samus sounding exactly like how I had imagined her. However, this leads to another problem, which is her characterization.

Other than some hints dropped here and there (she’s a girl!), the character of Samus has largely been left up to the imagination for the last 24 years. I’d wager that many people would consider her a badass no-nonsense bounty hunter who leans towards the side of angels, if anything. Making Samus’s past the focus of Other M‘s story ends up weakens the character because it pulls back the curtain to reveal one person’s interpretation of her (the director who thinks he’s a better storyteller than he actually is). She comes off as petulant, juvenile, needy, and emotionally inferior to her male counterparts. Instead of feeling like I was playing as an unfathomably hot Boba Fett, I began to feel like I was babysitting a needy girl who’s in way over her head. Not cool.

As for the actual game itself, the best thing I can say about it is that it kept my full attention (well, other than the cutscenes) throughout the 8 or so hours it took to complete. It’s a Metroid game so there’s thrilling shoot outs, timed escapes, tricky platforming, and creepy atmospheres. While some purists may cry foul at the forcefed waypoint directions, I did appreciate their purpose in keeping the game moving along at a nice pace. Rare was the case in which I was genuinely stuck.

However, the most egregious offense on Nintendo/Team Ninja’s part was shoehorning in a hybrid 1st person mode into the game. I’m talking about the gameplay mechanic where you have to constantly flip the Wiimote from a horizontal position in your hands to a position where you’re pointing and aiming at the screen.

In three words: It. Doesn’t. Work.

Not only is this motion awkward, it must be done in the middle of frenetic action moments! So you’re not only performing a complicated motion with your hands, you have to shift from a 3rd person view to a first person view on screen where you’re completely rooted! I don’t know about you, but this took a heavy cognitive toll on my brain. It wasn’t so much the concept of swapping back and forth, but the frustration I felt in having to run around an enemy, stop, flip the controller, get the aiming reticles right, and press the right button. More often than not, by the time I got the complex series of motions done, I had lost my opportunity to damage the boss’s weak point or had to reposition because enemies had caught up to my rooted position. It may have sounded like a good idea in the brainstorming session, but I can’t believe that this got through any sort of hands on testing.

It may sound like I’ve spent the last 900 or so words just blasting Metroid: Other M on its faults, but understand that it comes from the viewpoint of a series fan. The game is still worth playing if you’re into the series; just dont expect something on par with Super Metroid or Metroid Prime. If you’re a newcomer to the franchise, you could do a lot worse than Other M, but I strongly recommend you play the aforementioned first as a better showcase of what a Metroid game is really capable of in both 2d and 3d. Playing through either one of those games should leave you with the feeling that you’ve experienced some of the best titles the medium has ever produced.

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Assassin’s Creed Brotherhood Developer Walkthrough Video

Honestly, I’m a little burnt on the Assassin’s Creed franchise.  Don’t get me wrong, I enjoy the gameplay and the plot of the series has been fairly fascinating, but Ubisoft’s planning on releasing Assassin’s Creed Brotherhood barely a year after the last title came out.

Since there’s no new number in the title, it may be confusing as to what Brotherhood is exactly. Essentially, it’s a continuation of Ezio’s story from Assassin’s Creed 2. However, a multiplayer mode has been added along with a more robust territory/army building metagame.

Much like Metal Gear Solid: Portable Ops, you can recruit assassins, send them on missions, and upgrade them like Pokemon. It’s an interesting wrinkle in the series, but I’m not sure it’s that compelling to draw me back into the the world of the Renaissance again.

Perhaps you’ll be more inclined after watch the developer walkthrough above.

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Crysis 2 Multiplayer Gameplay Footage

The Crysis franchise has long been known for incredible graphics and an open ended single-player experience.

So why am I posting a video of multiplayer footage?

Simply put, it intrigues me. See, Crysis also incorporates interesting suit powers such as super strength, speed, or cloaking. That in it of itself is grounds enough to separate the game from the sea of Call of Duty clones out there right now.

Decide for yourself it’s enough to take a look.

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Vanquish Demo Out On Xbox 360, Playstation 3

One of my favorite games from E3 2010 was Vanquish. I won’t rehash my E3 preview, but offer you this reminder:  Think Gears of War but with blazing fast Japanese robot suits, mechs, and explosions everywhere.

The demo is basically the same demo I played at E3 with an additional tutorial component. You’ll get the beginning of a mission plus an incredibly epic boss fight. Seriously, if your heart doesn’t pump while facing it, you’re not alive. My only complaint with the game so far is that it’s really hard to tell how close you are to death at any given time. I do like to play fairly recklessly, though, so if you’re the conservative type, maybe this wont be a problem for you.

You can grab the demo from the Xbox Live Marketplace or Playstation Network and I implore you to check it out if you are a fan of action games or shooters. It’s a fun, original title that’s definitely on my list of anticipated games this holiday season.

Unless of course, you don’t like fun.

Download the Xbox 360 demo