Video Games Archive

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Nintendo E3 2012 Press Conference Liveblog

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Sony E3 2012 Press Conference Liveblog

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Microsoft E3 2012 Press Conference Liveblog

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First Tomb Raider (2013) Gameplay Footage

I hate to get too excited about a new attempt at revitalizing the Tomb Raider franchise because of all the botched attempts in the past, but boy does this trailer look sharp. Crystal Dynamics is working the epic origin story angle for Lara Croft and the results look both epic and fun.

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YOU DON’T KNOW JACK Is On Facebook

I can’t think of a better place for You Don’t Know Jack other than maybe an online-enabled mobile client. The cleverly written trivia game is still fun after over a decade.

YOU DON'T KNOW JACK on Facebook.

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Valve’s ‘Handbook for New Employees’

Reading through this guide made me wish every company had Valve’s dedication to both succeeding as a company and providing the best possible professional environment for their employees. Not everyone will be comfortable in a “flat” organization structure, but for those that are, oh boy, sure sounds like a great job, eh?

Read The PDF

via The Verge.

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Infinity Blade 2’s ClashMob Mode

Donald Mustard, Chair Creative Director talking to Douglass C. Perry for Kotaku:

“This is part of the great social experiment,” said Mustard. “We live now in an asynchronous world. Here’s an example. My wife and I love to play Scrabble, but with our kids and schedules, we don’t have enough to play together. So we play it, turn-based, on our phones.”

I’ve been having a ton of fun with “Infinity Blade 2’s” ClashMob. It gives me everything I want from a mobile game – bite-sized action, great graphics, tangible rewards, and reasons to check back every so often on my own schedule. Basically imagine “Tiny Tower” except you actually play a game and get rewards. The cherry on top is that you feel like you are a part of something more epic by taking on a boss with a billion hit points alongside people across the world.

Like real life, though, it’s kind of deflating when you contribute a lot to a seemingly doable task and find out that your teammates couldn’t do the same. While I think the mode could definitely use some tweaking, Chair is really onto something here in creating a truly great unique mobile gaming experience that combines the best of all worlds – skill, graphics, time commitment, and rewards.

via Kotaku – It Takes A Global Effort To Drain New Infinity Blade II Boss’ Billion Health Points.

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Insomniac Is Making A Facebook Game Called Outernauts

Rowan Belden-Clifford, Insomniac Games talking to The Verge:

“I consider myself the core audience of previous Insomniac games AND of Outernauts,” he says. “I’m 23 years old, and I play both console games and Facebook games, as does my roommate and many of my other peers. We as a company are as excited about reaching a huge new audience on Facebook as we are about satisfying our hardcore fans.”

Contrary to stereotypical gaming enthusiast beliefs, I think it’s a good thing that Insomniac is setting out to make a Facebook game. I’d love to see someone make a “legitimate” game on Facebook if nothing else but to prove that it can even be done. If there’s anyone that can pull that off, it may as well be one of the best console development studios in gaming today. Playdom’s “Avengers Alliance” came close to creating a Facebook game that isn’t a glorified progress quest, but missed the mark with its terrible shoehorning of “social” mechanics to bottleneck progress.

Knowing how that turned out, I’ve got some heavy reservations based on Insomniac’s partnership with EA (whom we all know love to microtransaction/DLC their games to comical levels), and the fact that the description of “Outernauts” in the piece make me visualize “Pokemon” and “Farmville” having inappropriate relations.

Still, count me in for at least seeing what they come up with.

via Insomniac Games explains why Facebook is the place for its new ‘hardcore’ RPG Outernauts | The Verge.

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One In A Million

Imagine that you are one of the top World of Warcraft players in the world. You’re in a guild that is made up of people just like you, passionate about beating the hardest raid bosses in the game before anyone else in the world. You’re really proud of your accomplishments and stature in the game’s hardcore community, but what do you think your chances are of being able to brag about this stuff on a first date?

Now you have an idea of how lucky this dude on BBC reality show “World Series of Dating” was:

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Review: The Walking Dead Game Episode One: A New Day

Think you had enough The Walking Dead after that mess of a season two ended on AMC? As much as you might be, try to carve out a couple hours to at least try the first episode of Telltale’s new five-part “adventure” game on PC/Mac, PS3, and Xbox 360. I wrote a full review for Comics Alliance that you can peruse at your leisure if you feel so inclined, but suffice to say, I dug the characters in this game way more than the A-holes on the AMC series. I mean seriously, could those people be any less likable? (If you’ve seen Season Two, I know you’re with me)

Surprisingly (or maybe not so surprisingly if you aren’t a fan of the TV series), the new characters introduced in “A New Day” are more likable than their television brethren. Lee’s a complicated guy with a past shrouded in mystery. He’s not necessarily the natural “leader” that Rick is and that allows for a more interesting dynamic when you encounter characters in the game. Clementine, the little girl you meet early on in the game, is everything that Carl isn’t on the show. She’s vulnerable and innocent, yet strong and resourceful when called upon to be. Playing through the game, I actually began to care for her and wanted to go out of my way to protect her. That’s something that I can’t say the same for any character on the show.

The game as a whole isn’t too bad, either. It’s more of an “interactive story” than a traditional Sierra adventure game, but that’s OK, because I was always terrible at those and usually needed help with them anyway. At $5 ($4 if you get a season pass on the PS3), it’s not a bad price for a couple hours of good episodic writing. Telltale is ambitiously setting up the choices you make in this game to really differentiate the story that you get from each play through. Kinda like Mass Effect with less shooting, if you will. Let’s just hope the ending doesn’t piss off as many people as that game did.

Read my full review on Comics Alliance.