Video Games Archive

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Stephen King Has His Head On Straight

stephen king

The world’s most famous horror author cum BoSox fan, Stephen King, moonlights as a pop culture columnist for Entertainment Weekly.  His latest post rails on a proposed Massachusetts legislation that would ban “violent video game” sales to anyone under the age of 18.

According to the proposed bill, violent videogames are pornographic and have no redeeming social merit. The vid-critics claim they exist for one reason and one reason only, so kids can experience the vicarious thrill of killing. Now, what does and doesn’t have social merit is always an interesting question, one I can discuss for hours. But what makes me crazy is when politicians take it upon themselves to play surrogate parents. The results of that are usually disastrous. Not to mention undemocratic.

King later brings up the example of the similar uproar in the 60’s over “unwholesome” comic books.  The comics code authority was established as a censor board to keep “inappropriate material” away from children.

Did censoring comics produce an entire generation of cherubic humans?  Does anyone give a shit about the CCA nowadays?

There’s simply no substitute for good parenting.  You can argue over the moral value or even artistic merit of video game content, but the fact remains that games are only one form of entertainment in our society.   Just like movies or comics or television, there are rating systems to help you, as a parent, determine what your kids should be consuming.

Of course, the optimal solution is to have a good knowledge of pop culture and to know your child’s interests and susceptibilities.  If you’ve done your job right, little 16 year old Timmy can play Grand Theft Auto IV and still grow up to be a doctor.

Trusting and expecting septuagenarian politicians to do your parenting for you is a sure-fire way to not win that daddy of the year award.

Read Stephen King on video games [ew.com]

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Quake 3 Running On iPhone/iPod Touch?

I came across this video of a supposed Quake 3 port to the iPhone/iPod Touch yesterday. From my quick detective skills, it looks like the work of a Canadian developer from Hermitworks.

This could all be a complete fabrication for all I know, but goddamn do I want to believe its veracity. The framerate looks very smooth and bodes well for the iPhone/iPod touch as able gaming devices, at least graphically. The controls, on the other hand, seem to be pretty awkward for a twitch shooter like Quake 3.

I wouldn’t plan on beating fatal1ty on your iPhone, but at least you can say your phone runs Quake 3! We might have to update the age old tech gadget question to: “Yeah, but can it run Doom 3?”

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Metal Gear Saga Vol. 2 Acquired!

metal gear saga dvd pre order bonus

Well, I finally did my duty as a red-blooded gamer last night and pre-ordered my copy of the upcoming Playstation 3 blockbuster, Metal Gear Solid 4: Guns of the Patriots. As an aside, I gotta admit there is no more depressing time to be at a fairly isolated Gamestop than 15 minutes before closing on a random Thursday. There wasn’t a soul in the store and the employees looked more downtrodden than Eeyore.

Anyway, what got me out there was the awesome pre-order bonus that Konami is offering when you put down your $5. You get a DVD entitled “Metal Gear Saga Vol. 2” which is essentially a well produced (it better be since Hideo Kojima himself is credited as the producer!) recap of the previous games in the Metal Gear franchise. It runs about 30 minutes long and contains a lot of in game cutscene spoilers from the previous games. So if you haven’t played through the other games yet and don’t want it spoiled, you may want to hold off on watching this bonus dvd.

As someone who has played through every game in the series, though, it was a nice refresher to get me pumped up about the new game. It even includes all of the currently released Metal Gear Solid 4 trailers too! (Including the epic 16 minute trailer from E3 2006)

The other big draw of this pre order bonus is an enclosed code to download and play the Metal Gear Online beta in mid-April. If MGO is anything like the Metal Gear Solid: Portable Ops online game was on the PSP, I can see it being forgotten in the annals as the PSP title was fairly boring. But, hey, it’s free and it has a shot at being decent given its pedigree. Lord knows the PS3 could use more exclusive multiplayer experiences.

All in all a GREAT package and a shining example on how to reward customers for pre-ordering titles.

metal gear 4 saga dvd pre order bonus

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A History Of Hi-Def Gaming

is dat sum hdmi
If hi-def gaming gives you that funny feeling in your tummy, you might be interested in Wayne Santos’ new article on High-Def Digest.

Wayne goes through a retrospective of how we got to where we are today, gaming in high definition.

I will say that he forgets to mention Soul Calibur 2 on the Xbox. That was the first game i used to demo my shiny new HD TV back in the summer of 2005. It ran in 540P which was noticeably better than the 480p titles on the PS2/Xbox, but could not compare to the first generation Xbox 360 titles.

Read “The Long Road To High Definition Gaming” [highdefdigest.com]

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New Weezer Song “Automatic” To Debut On Gran Turismo 5 Prologue Soundtrack

I never really cared much for Gran Turismo soundtracks, because usually when I play Gran Turismo it is serious business and I need to turn off the music.

However, yesterday, SCEA announced that a remix of a brand new Weezer song, “Automatic,” would be included in the soundtrack (“mixtape”) for the upcoming US release of Gran Turismo 5 Prologue.

Everyone hungers for new Weezer material and the above clip showcases both the game and the song.  I can’t say I recognize Rivers’ voice in the song, but I think I’m liking what I hear. It certainly fits a driving mood.

It’ll be interesting to see if the LA Riots did some heavy remixing to the vocals or if it’s a new direction for Weezer.

Read the full mixtape list [blog.us.playstation.com]

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The Cyberathelete Professional League Shuts Down

RIP CPL
It looks like the inevitable has caught up with the CPL, forcing the once venerable professional gaming tournament organizers to “cease operations.”

…the current fragmentation of the sport, a crowded field of competing leagues, and the current economic climate have prompted the CPL to suspend its pro-tournament operations.

As a former professional gamer (yes, really) in the Quake 3 era, I remember the days when the CPL was the only “legit game” in town. If you placed highly in CPL tournaments you were the best of the best. It was akin to getting far in the NCAA March Madness tournament. Not to mention the millions of dollars that were promised in prizes. Other prize tournaments would pop up, but they would never have the credibility that the CPL once had to the competitive gaming community in terms of deciding who was the best. (not to mention producing some really epic match replays/demos)

That being said, the league just wasn’t well positioned to break through to the mainstream anytime soon. The CPL was never a really a “league” per say, it was more a series of event tournaments that always seemed to be located somewhere in Texas and always had entrance fees in the hundreds of dollars. This basically ensured that unless you lived in Texas or were really fucking good at the games, you wouldn’t be attending. I also never understood why they charged money to simply spectate the events, especially during the early years when it would have been better suited to gain more exposure and fans.

I haven’t followed the CPL or other professional gaming leagues closely in over half a decade, but a quick glance at the sheer number of leagues and acronyms has my head spinning. CPL, GGL, CGS, MLG, WCG, who can keep track? If someone like me is overwhelmed, think of how the general public would react.

Professional gaming may or may not eventually take off like other ancilliary “sports” (e.g. poker, NASCAR, etc.), but it certainly has a long way to go.

The CPL Ceases Operations [thecpl.com]

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Guitar Hero: Van Failen Edition?

Saw over on Kotaku that Activision CEO Bobby Kotick may have let it slip out that a future iteration of his beloved hit franchise, Guitar Hero, would be a Van Halen-centric affair much like the recently announced Guitar Hero: Aerosmith.  I’ve already been over this with Bob Lefsetz, but it bears repeating again:

ACTIVISION, PLEASE STOP MILKING GUITAR HERO BECAUSE YOU ARE TOO SHORT SIGHTED TO SEE WHAT AN AWESOME BRAND YOU HAVE.

Activision’s already run the once venerable Tony Hawk franchise into the ground with yearly sequels that have diluted the game so much that no one gives a shit anymore. Now it looks like they’re about to do the same with the Guitar Hero franchise in half the time. (Guitar Hero: Aerosmith is scheduled to come roughly six months after Guitar Hero 3) Take a look at Microsoft’s Halo if you want to see a franchise done right. There’s been two sequels since 2001’s Halo: Combat Evolved and each one has been a megaton event game of the year selling record numbers. Do you think the Halo brand would be nearly as strong if they cranked one out every 6 months with new levels being the only difference?

Yes, Activision should do what it can to keep the momentum of the sudden Guitar Hero craze, but they should do it with tactics similar to how Harmonix or Bungie are supporting their games – affordable and regularly available new downloadable content or, in the case of Bungie, listening to the community and tweaking/refreshing/adding game playlists. You could even figure out something new!

Whatever you do, just don’t bombard us with $60 “new” games that simultaneously insult and revolt a big part of your core audience.

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Echochrome Brings MC Escher To Your Sony Game Consoles

I saw over on PSP Fanboy the other day that Sony has made available a demo of the MC Escher influenced puzzle game, Echochrome, on the Japanese Playstation store for the PS3 and PSP. Being the intrepid game I am, I quickly signed into my Japanese PSN account and pulled down both demos and gave them a whirl.

Essentially the games are the same with the main exception being that the PS3 version has english voice narration for the tutorials. The game is very simple to play and very cool. You use one analog stick to rotate the “level” around to guide your human who has to run to other figures placed around different Escher-like constructs. The trick is to use the perspective to reach places that wouldn’t normally be possible. For example, if there’s a hole that’s impeding your progress, you can rotate the level such that a column covers up the hole. Your dude will walk straight through as if the hole weren’t there. As the old cliche goes, “Out of sight, out of mind.” The demo has a few other neat things you can do with the perspective that I hope the full version expands upon.A US version hasn’t been announce yet, but let’s pray SCEA does us a solid and brings it over here.Check out a video trailer after the break

Download the PSP demo [pspfanboy.com]

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Indie Game Spotlight: You Don’t Know Jack


No, that’s not Seth Godin’s head up there. (At least… I don’t think it is…)

You Don’t Know Jack is a trivia game from Chicago developer, Jellyvision. It was first introduced in 1995 as a PC CD-ROM title published by Berkeley Systems, whom you might remember as the people who made the “flying toasters” screensaver for your Windows 3.11 machine. Needless to say, YDKJ is the best thing that ever came out of that company. Billed with the tagline, “where high culture and pop culture collide”, YDKJ was (and is) the most well-written trivia game ever made. After spawning a few sequels and spinoffs (e.g. sports), the game disappeared in 2000 and was only recently brought back in a web format in winter of 2006-2007. YDKJ’s charm comes from it’s ability to seamlessly weave stuff like the movie Juno together with Roman mythology in creating trivia questions that will either make you feel smart, or borderline retarded. Either way, you’ll still be having fun.

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Dear Bob Lefsetz, Aerosmith Only Guitar Hero Is Not That Awesome

Ah, the mainstream penetration of everyone’s favorite guitar playing simulator, Guitar Hero.  Even our favorite video game newbie Bob Lefsetz deemed the latest entry into the franchise, Guitar Hero: Aerosmith worthy of mention in his latest email newsletter.  Unfortunately for Bob, his glowing enthusiasm for the newly announced title is not shared by members of the gaming community, myself included.  I wrote an animated reply back to him which I’ll post in its entirety after the jump.

My email may be a little acerbic, but something about communicating with Lefsetz gets me in a CAPITALIZING MOOD.  The fact of the matter is, Activision has severely diluted the Guitar Hero brand by releasing so many expansions/”sequels” in such a short time frame.  In a 12 month window we’ll have had Guitar Hero: Rocks the 80’s, Guitar Hero 3, and Guitar Hero: Aerosmith.  None of these titles have advanced the core gameplay of the series in a significant way.  They all basically amount to song expansion packs.  While this may be fine and dandy for fans of the game who just want more tracks (or for aging rock bands to feel like they’re relevant again), but I feel that Guitar Hero is no longer synonymous with cool, innovative rhythm gaming.  It’s just about become like The Sims and its shamelessly exploited expansion packs.  A mainstream, casual gaming cash cow for sure, but zero credibility with gaming connoisseurs.  Understandable from a business perspective, but don’t go around plugging Guitar Hero like it’s Animal Collective.

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