Video Games Archive

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Review: Halo: Combat Evolved Anniversary

Last fall, Microsoft and 343 Studios released a “remastered” version of the original Halo with online coop play, achievements, a smattering of Kinect-enabled voice commands, and a complete graphical overhaul. It’s somewhat of a transition title for the franchise as the baton of Halo development has been passed from Bungie to 343 Studios starting with the upcoming Halo 4. As a longtime Halo fan, I hope that this “Anniversary” edition of Halo isn’t any indicator of what the future of the franchise will be like because it’s an absolute turd bomb.

Why? Because the online co-op is completely broken. Here are three reasons why:

Read the rest of this entry »

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The Resident Evil 6 Reveal Trailer

Yes! A Resident Evil set in a dense modern urban environment! President Zombie!

I don’t care that it’s looking more like Gears of Evil 6 than a “true” survival horror game. Resident Evil has never truly been terrifying to begin with and I, for one, welcome a franchise that’s willing to change its formula for the sake of gameplay.

Plus, did you see that part in the game where Leon slides like he was a skinny Steven Seagal and kneecaps some zombies? Tell me that’s something you don’t want to be a part of.

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Hero Academy Is My New Favorite iOS Game

The chaps over at Penny Arcade turned me on to a great new asynchronous turn-based strategy game for iOS called Hero Academy.

Tycho’s description:

There’s plenty of asynchronous tactics games available on mobile platforms, but this one hits the sweet spot in so many tradeoffs that each turn is like munching a little stack of Pringles.  For example, the “playfield” is small, like a boardgame.  It could be bigger, but it’s not; at the same time, it’s not so small that positioning is minimized.  Each turn consists of five – and only five – actions, and you can play your turn over and over again locally until you’ve found the optimal investment of those actions.  Maybe a single unit takes all of them.  Maybe it’s a turn you use to equip for the countercharge.  Turns are never onerous, they always consist of some scientifically optimized volume of input.

Simplifying the description of the game further, you might just call it “Tactics With Friends.” It plays like a very polished, welcoming version of your favorite turn based strategy game (Final Fantasy Tactics, Advance Wars, Jeanne d’Arc, Fire Emblem, etc.) combined with a little card game intrigue. See, in addition to commanding different kinds of units, you always have a “hand” that you can use to either deploy new units, equip them with bonuses, or play effects on the board. Some tricky schemes can be set into motion by playing out unseen resources.

It’s a free download and though it’s got some microtransaction upselling and interstitial ads, it’s never onerous. As if you needed another reason, the game’s developer, Robot Entertainment, consists of some of the people who made Age of Empires and Halo Wars from Ensemble Studios.

Give it a shot. Keep in mind that it’s a “multiplayer only” game, though. There’s no single player campaign, but random opponents have proved to be worthy adversaries.

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Firaxis’ X-Com Enemy Unknown ‘Reimagining’

Adam Blessener from Game Informer:

Is this going to be dumbed down for the “wider console audience”?

Firaxis is undeniably streamlining aspects of the game and removing no small amount of micromanagement, but from what I’ve seen I wouldn’t call it “dumbing down” the game so much as getting rid of tedium and uninteresting mechanics. Soldiers still die permanently, fog of war and line of sight are hugely important in combat, and you absolutely can lose the game if you screw up too badly.

X-Com was undeniably one of my favorite strategy game franchises growing up as a kid. It was pretty unforgiving, though, and I definitely remember lots of saving and reloading. I’m all for getting rid of tedium and injecting some modern day game design into this and any other “reimaginings.” We tend to look at old favorites with rose-colored glasses and this almost always leads to the inevitable internet outrage when developers announce these sort of tweaks.


via Game Informer

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Review: Judge Dredd Vs. Zombies (iOS)

 

What could be a more fun iPhone game than shooting the crap out of zombies as a badass postapocalyptic British lawgiver? Turns out, there’s quite a bit of alternatives. I had the opportunity to review Judge Dredd Vs. Zombies for Comics Alliance late last year and while the core gameplay was competently fun, it was sucked dry by the hollow presentation and shameless difficulty due to a freemium model-friendly unlock system.

If you’re looking for an epic Judge Dredd gaming experience based on the comics, let’s stop right there. This is not the game for you. While the word “zombies” in the title could imply a tie in to Garth Ennis’ epic “Judgment Day” zombie storyline, Judge Dredd vs. Zombies involves nothing of the sort. The closest you get to a story is a single briefing screen telling you that Zombies have infested Mega City-One and that Judge Dredd is the “Solution.” In fact, other than scattered badges and the occasional logo in each level, the only sights you’re going to see are Judge Dredd, zombies, and generic looking building interiors. To be fair to the developer, though, it’s what was promised in the title and by golly that’s exactly what’s offered.

Read my full review on Comics Alliance here

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PlayStation Vita’s AT&T Data Plan

Stephen Totilo:

The data plan for the 3G version of the PlayStation Vita will run you $15 for 250 MB or $25 for 2GB. There are no contracts, the company said during a presentation at the Consumer Electronics Show in Las Vegas.

It’s a slightly better deal than iPhone users who have to pay $15 for 200MB, but let’s be real here. Unless you’ve got a ton of disposable income, why would you pay another monthly data plan (assuming you’re a smartphone owner) for a purely gaming device?

Even without contracts involved, it’s still a hefty price to be paid to scratch that multiplayer game itch.

via Kotaku.

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Shigeru Miyamoto Changes Roles At Nintendo

Shigeru Miyamoto to Wired:

“Inside our office, I’ve been recently declaring, ‘I’m going to retire, I’m going to retire,’” Miyamoto said through his interpreter. “I’m not saying that I’m going to retire from game development altogether. What I mean by retiring is, retiring from my current position.”

“What I really want to do is be in the forefront of game development once again myself,” Miyamoto said. “Probably working on a smaller project with even younger developers. Or I might be interested in making something that I can make myself, by myself. Something really small.”

Sad to see Miyamoto not overseeing Nintendo’s blockbuster titles anymore, but perhaps this is for the best. Bigger teams and bigger budgets on established franchises doesn’t really afford much room for radical innovation. You can bet I’ll be very interested to see what sort of games he cooks up himself or with a small team. Imagine if Miyamoto put his talents toward revolutionizing smartphone gaming just as he did the console industry way back when…

via Wired.com.

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Wait For It…

via reddit

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Review: Ultimate Marvel Vs. Capcom 3

Full disclosure: I’m a huge comic book and video game geek and have loved the Marvel vs. Capcom series ever since I was a kid. I’d buy each and every release, even if they only add new characters and come up less than a year after the last one. It’s a really fun fight experience and I find the ridiculous speed and combos a nice change of pace from the more methodical Street Fighter or Tekken series.

That being said, I really wish Capcom would include a nice tutorial mode or something to make it easier for newcomers to get into the game. It’s a blast to play and there’s definitely a larger audience for this stuff now that Marvel’s successfully launched so many high profile films.

You can find my full review of the game on ComicsAlliance. I’d feel honored if you read the whole thing, but I’ll admit it’s a bit detailed for you impatient types out there.

If you’re one of those people, here are some tl;dr points:

If you skipped out on the original Marvel vs. Capcom 3 and love the characters and/or just love a good brawling game, then picking up Ultimate Marvel vs. Capcom 3 is a no-brainer. It’s strictly superior to the previous version in virtually every way. Even if you’re not normally a fighting game person, you may want to at least rent the game once just to experience your beloved characters brought to full interactive life (LifeTip for overworked readers: I’ve found that setting the game to an easy difficulty and breezing through arcade mode is a wonderful stress reliever).

As for those who own the first version, whether or not you’ll find the right value in UMvC3 depends on how often you play with others — either online or on the couch together. This is a game meant to be played competitively. Things will get very tiresome on your own once you’re done experimenting with the new characters. Feel free to skip UMvC3 if you got the idea the first go-around and have no desire to see the new characters. It doesn’t bring a whole lot new to the table.

Read the full review: ‘Ultimate Marvel Vs. Capcom 3’ review on ComicsAlliance.

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Ultimate Marvel vs Capcom 3 Panders To The Fanboys

Ugh, I really hate Capcom’s fighting game release model. It hasn’t even been a year since the release of Marvel vs. Capcom 3 and they’re already putting out a strictly superior version of the game in Ultimate Marvel vs. Capcom 3. Granted, it retails at $39.99 rather than $59.99, but that’s no solace to people who have already shelled out the full price for it.

But just look at newly playable Phoenix Wright’s ultra combo:

I will probably end up getting this game again and hating myself every step of the way.