Video Games Archive

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A Container For Aggregated Remorse

Tycho from Penny Arcade on the 3DS:

I’ve suggested before that my primary metric for a portable game is how many times I run the battery down playing it, something that has happened very rarely on the 3DS, which is kind of sad actually because its battery life is comparatively small change.  I’ll play something, regret the lost time, regret the lost money, and then regret purchasing the system as a kind of container for the aggregated remorse.

Could not have said it better myself. I’ve probably gotten 2 hours of game playing done on my 3DS since I’ve gotten it.

via Penny Arcade – Deliverance.

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The Grand Theft Auto V Trailer

I drive past one of the locations shown in this trailer every day in real life and got a real kick out of recognizing it. Something about the marriage of real life and fantasy in an open world sandbox game like Grand Theft Auto is quite appealing.

Still, I kinda wish Rockstar would just use “Los Angeles” as the city name with real landmarks, rather than resorting to approximations such as “Los Santos” and “Vinewood.” I get that they’re just creating caricatures of actual cities in their GTA games, but so what? Last I checked, the First Amendment was still in effect.

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If Quake Was Done Today

The intro splashscreen montage really hits too close to home.

Watching the footage of actual Quake gameplay really got my adrenaline flowing again. Why can’t we get that level of thrill in modern shooter games anymore?

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Grand Theft Auto 5

I like the dick-swinging move of Rockstar Games simply slapping a ginormous Grand Theft Auto V logo up on their website and a trailer date with no accompanying press release or media hoopla. When your franchise has sold more than 124 million copies, you make the press come to you.

via rockstargames.com.

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Piracy Is More About Convenience Than Price

Gabe Newell from Valve:

“The easiest way to stop piracy is not by putting antipiracy technology to work. It’s by giving those people a service that’s better than what they’re receiving from the pirates,”

Bingo. It’s a wonder why more digital content creators haven’t figured this out yet.

via Gamasutra – News – Valve: Piracy Is More About Convenience Than Price.

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Watch Harrison Ford Play Uncharted 3 In Japan

On the one hand, you could take the cynical route with this because Harrison Ford is clearly being paid to do this as an advertisement ala Bill Murray in Lost In Translation, but on the other hand it’s Indiana  Jones playing a game that is essentially a 15 hour long homage to his work.

I don’t know whether to be more impressed that Harrison is actually playing and progressing in a fairly “hardcore” game or that he’s making a video of someone playing a video game not look like a 7-minute long mouth breathing sequence.

I suppose he is a thespian by trade, after all.

via Chris Morris’ Twitter.

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Review: Scribblenauts Remix (iOS)

I never thought there would come a day when I would prefer playing a particular game title on my phone rather than a “real” portable game console from Sony or Nintendo.

Well, that day is here.

Developer 5th Cell’s port of its “indie” Nintendo DS hit, Scribblenauts Remix is an absolute joy to play on the iPhone and iPad and is one of the few iOS releases that had me hooked enough to want to complete the game in one day.

(To be fair, I also never thought that there would come a day where there would actually be a good licensed superhero video game. What can I say? We live in magical times.)

For those who are unfamiliar with the franchise, Scribblenauts is a puzzle/platforming game based on one core mechanic — your imagination. You see, you can bring in almost any object or living thing into the game world by simply typing it into Max’s notebook. It’s a very “wow”-inducing mechanic when you experience it for the first time because we’re so used to being limited to the constraints of what game designers have set for us.

The goal in each level is for Max to obtain a Starite by following the hints on screen. The first level’s Starite is dangling on a tree that is just out of reach. There’s many ways to solve the puzzle, depending on your level of creativity. Some might opt for the straightforward solution of creating a ladder for Max to climb. Me? My first inclination was to give Max a large chainsaw to cut down the tree, letting the Starite fall down to me, because I’m a f’in boss. You could also give Max a jetpack and have him float up there to reach it as well. Or maybe you could make a giant yellow beaver to gnaw down the tree.  I’m sure you get the idea by now.

The game has a portly database of over 20,000 words so chances are that the game will have a better chance of stumping you rather than the other way around. Unfortunately, this doesn’t include proper nouns or places (for obvious reasons) or vulgar terms. Believe me, I was disappointed that I could not make a flaming pile of poop, but hey, what’s that really going to help you do?

All of the levels are fairly straightforward, which isn’t necessarily a bad thing. The danger with a game that provides so much freedom is in overwhelming the player with too many choices and possibilities. At no point in Scribblenauts Remix did I feel “lost.” The difficulty curve was nice and easy – almost too easy, in fact. Some of the more interesting levels have several “phases” involved, and I expected the levels to get more and more epic the further I progressed. Sadly, many levels remained very superficial in their goals. Fortunately, for those who want a more free form sandbox to play in, there’s a “Playground Mode” where you can just create objects and things and have them interact with each other.

One of the most exciting features about the game is that it supports iCloud for game saves. For people who own both an iPad and an iPhone, this feature is a godsend. I tend to play mobile games on my phone when I’m not home, but if I’m just lounging around, I’d rather use that larger screen real estate. Previously, you were essentially locked into choosing either the iPhone or iPad version to play, even if the game was a universal build. Sure, you could switch over, but you’d lose all of your gameplay progress to do so. And who would want to do that, other than shortsighted marketing folks who only look at features as checklist fodder?

There’s 50 levels included within the $4.99 universal iPhone/iPad release of Scribblenauts Remix. 40 of which are culled from the previous two Scribblenauts releases on the Nintendo DS. The remaining 10 are “exclusive” to the iOS version of the game. In full disclosure, I never finished the original game on the Nintendo DS because, quite honestly, I was annoyed by the controls in having to tap each word individually with my stylus on the onscreen keyboard. However, on iOS, inputting words is a joy because it’s a natural function of the device – just like writing a text message. A control pad isn’t necessary for this game since there’s no precision platforming to be done. Add it all up and you have a title that feels much more at home on a touch screen than on a portable game console.

Since I didn’t play the previous titles, I can’t say whether the “right” levels were picked or if the 10 new levels are worth the admission price for those who have already played the game on the DS. At $4.99, though, no one’s going to laugh at you for paying 50 cents a “new” level, especially since it’s quite apparent that 5th Cell will be adding additional level packs to the game as time goes on. For anyone who hasn’t played the DS games though, oh ho-ho are you going to have fun. Unless you don’t like words. In which case, I’ll direct you to this app instead.

The highest praise I can give to Scribblenauts Remix is that I was so enamored with the game that I wanted to not only complete the levels, but also obtain all the achievements as well. Think about it – how many games do you have on your phone? And how many do you actually want to finish, let alone get all the achievements on?

Scribblenauts Remix is available now as a universal iPhone/iPad build on the iTunes App Store.

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Why Video Games Need Auteurs

Editor’s note: This was originally supposed to be posted in early June, but WordPress pooped out on, so here it is now.

Jason Schreier from Wired.com had a great article a few months back on the roles of auteurs in video game production:

Most games, like most movies, are a massive undertaking involving the work of hundreds of people. But many films — the best, some would argue — are driven by the central creative direction of a single auteur. No matter how many other people work on a project, auteur theory holds that it is possible for a single, strong creative vision to shine through. Bringing such a dynamic to videogames could result in stronger stories, more compelling gameplay — and fewer artistic and commercial failures that result from that well-established enemy of the creative process, design by committee.

Personally, I’m all in on the importance of auteurs for not only video games, but for other forms of entertainment as well. Telling me that Tim Schafer or David Jaffe is directing a new game immediately puts it on my radar and oftentimes I will buy it sight unseen because I have such faith in the auteur. That’s why something like Shadows of the Damned has my attention despite me never hearing of the game before and being totally unaware of how the game plays. The simple fact that the guys who created Resident Evil and No More Heroes are making this game is enough to get me excited.

The same holds true for movies and television as well. I used to find shows and films to watch based off of the stars in the film, but gradually began to realize that the director/showrunner has a far greater effect on the quality of the content than the actors do. Amazing acting in a poorly directed movie still drags down the movie, but a well-directed movie can overcome some poorly acted scenes.

What do you guys think? Is liking an entertainment auteur enough reason for you to check out a new title?

via Wired.com

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Foo Fighters headlining BlizzCon concert

Sarcasm aside, Dave is actually right in that the Foo Fighters are actually the most relevant band Blizzard has booked for Blizzcon. I mean, The Offspring, anyone? It’s actually kinda surprising that the Foo Fighters actually agreed to do it since they’re selling out arenas on their own tour this fall and don’t necessarily “need” the money.

I guess when you’re making $175 a head, you can afford to splurge on festivities entertainment. Seems almost like a waste of money since tickets for Blizzcon already sold out in May. They could have booked Har Mar Superstar to play the ‘Con and no one would think any less of them.

You know what, good on Blizzard. Getting the Foo was probably unnecessary from a business perspective, but going that extra step in delighting their fans only serves to bolster their legendary brand loyalty.

“We’re pretty sure that in the future, music historians will look back at BlizzCon 2011 as the unquestionable pinnacle of Foo Fighters’ long and illustrious career,” said Foo Fighters lead Dave Grohl in the announcement. “We look forward to living up to that prediction by bringing the Horde and Alliance together to rock the hell out of Anaheim next month.”

via Shacknews.com

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Xbox Live Cloud Storage

So I’m 4 months late on this news tidbit, but holy crap, why is this not touted more? Cloud storage for game saves and anywhere login with my LIVE profile is something I would pay good money for and apparently Microsoft is bringing it to us gratis. (Playstation Plus can go finger itself.)

Anyone who’s ever played on LIVE at a friend’s house can attest to the onerous process of signing in under your profile to earn those previous ‘cheevos or accessing your unlocked songs in Rock Band.

I personally just keep my profile on a USB drive attached to my own Xbox 360 so I can just grab it and go if I’m headed over to a buddy’s house. Heaven help me if i get pushed into a pool or if I manage to lose a tiny thumb drive, though. That’d be weeks of my life gone.

“We are making it easier for you to sign into your Xbox LIVE account from any console at any time to access your game saves and full profile, including items such as Microsoft Points to make purchases, Achievements and friends,” explained Marc Whitten, VP of Xbox Live. “Cloud storage will allow you to enjoy the same great Xbox LIVE gaming experience even when you’re not in your own living room by giving you the option to store your ‘game saves’ securely in the Xbox LIVE cloud instead of on a portable memory unit or your console’s hard drive.”

E3 2011: Xbox Live Gets Cloud Storage – IndustryGamers.