– Posted on December 7, 2010Posted in: Video Games
These went up a couple of weeks ago, but they’re still worth watching, especially if you’re any fan of Halo. This is how you get fans excited about an upcoming release – with honest, candid and informative developer commentary videos. I’ll take these over any bullshot movie trailer wannabe videos anyday.
– Posted on September 8, 2010Posted in: Video Games
OMG GUN GAME MONEY WAGER BETTING OMG GUN GAME.
Sorry about that, sometimes I get the douchey meathead version of Tourrette’s Syndrome.
Anyway, even though Infinity Ward has long left the Call of Duty franchise, Activision is still planning on releasing new CoD titles like clockwork. Developer Treyarch unveiled the multiplayer portion of the upcoming Call of Duty: Black Ops last week and it looks like it’s taking the “earn xp in a gun game” mechanic to the next logical step – wager battles.
That’s right, instead of simply being content by earning the first person gaming equivalent of participation medals, you can now bet all those hard earned points you’ve built up from playing Call of Duty on blood matches.
Personally, I’m a bit sick of the grindy leveling up mechanic for multiplayer shooters, but you do have to hand it to Treyarch – no one’s done what they’re doing here before.
Watch the developer walkthrough video above for more info on the new gametypes in Call of Duty: Black Ops.
Windows Mobile has become somewhat of a a joke in recent years, no thanks to the proliferation of Android and iPhone phones topped off by the utterly disastrous Microsoft Kin launch earlier this year. However, after watching this walkthrough video, I admit I’m warming up to the idea that Windows Phone 7 could actually be a good product. (Especially given that its release is imminent.)
I’m particularly interested in the Xbox Live implementation on a mobile device because from the looks of it, Microsoft’s clearly ahead of Apple, Google, Sony, Nintendo, and anyone else in terms of gaming platforms on the go. Not only is there seamless integration with your existing Xbox Live profile, the potential is there for real time multiplayer gaming with not only other mobile users, but with Xbox players.
It’s just too bad it’s confined to Windows Phone 7 devices at the moment. As much as I don’t mind Microsoft establishing another great smartphone platform, I sure as hell aren’t buying a new phone anytime soon. If it works out as promised, I wouldn’t mind paying for the Xbox Live functionality on my iPhone, though. Perhaps it may behoove Microsoft to be the go to service for all mobile gaming, rather than tying it to a potential dead end product.
Start watching at around 9:30 for the Xbox Live stuff. If you want a run down of the entire Windows Phone 7 experience, feel free to start from the beginning. Just try and tune out the awkwardly nerdy interviewer.
– Posted on September 7, 2010Posted in: Video Games
Now this is what I’m talking about.
Sticklers may point out that this Portal 2 extended co-op gameplay footage from PAX doesn’t show anything mindblowingly different from the very short teaser a couple weeks ago, but they can go stick it somewhere else. Something about seeing the game in live action makes the whole idea that they’re making a sequel to Portal more… tangible.
Watching this video, my mind began to race with all of the devilishly clever puzzle solutions that could be possible with four portals to play with. Plus, hearing GLaDOS deliver its acerbic, yet oddly charming post-test comments just brings a smile to my face. Like I’m coming home again.
– Posted on September 2, 2010Posted in: Video Games
Honestly, I’m a little burnt on the Assassin’s Creed franchise. Don’t get me wrong, I enjoy the gameplay and the plot of the series has been fairly fascinating, but Ubisoft’s planning on releasing Assassin’s Creed Brotherhood barely a year after the last title came out.
Since there’s no new number in the title, it may be confusing as to what Brotherhood is exactly. Essentially, it’s a continuation of Ezio’s story from Assassin’s Creed 2. However, a multiplayer mode has been added along with a more robust territory/army building metagame.
Much like Metal Gear Solid: Portable Ops, you can recruit assassins, send them on missions, and upgrade them like Pokemon. It’s an interesting wrinkle in the series, but I’m not sure it’s that compelling to draw me back into the the world of the Renaissance again.
Perhaps you’ll be more inclined after watch the developer walkthrough above.
I’ve really come around on the developer walkthrough video as my pre-game release promotional content consumption of choice.
It offers these two simple, yet crucial, elements:
1) Real gameplay footage without bullshots/cutscene smoke and mirrors.
2) Informative narration straight from the game creators on how the game plays.
Unfortunately, dev walkthrough videos tend to run on the long side, so you have to have a little interest in the title before you commit the time to view them.
Let’s take care of that little detail for Uber Entertainment’s first title, Monday Night Combat.
It’s a class-based third person shooter. Focus is obviously on the 6v6 multiplayer and creating a “Monday Night Football” feel to each match. There’s a rewards and upgrade system where you can level up certain skills in the middle of the match and also on a meta-level between games too. From the looks of things it could be to the Xbox 360 what Team Fortress 2 is to the PC/Mac, especially at the $15 price point.
Sound interesting? Check out the two developer walkthrough videos below:
Sonic the Hedgehog’s gone through a rough time since the glory days of the Sega Genesis. We’ve been given so many unfulfilled promises of “This is the return to the Sonic you know and love!” each year that the announcement of a new Sonic game is akin to an announcement that there’ll be a new Madden game out in the fall.
Well, after having checked out Sonic 4: Ep 1 at E3 this year, I’m gonna go ahead and say this is the return of the Sonic you know and love!
All joking aside, if there were a game for that cliche to actually hold, it would be Sonic 4. The developer I sat down with reiterated that they tried to keep the feel of the old Genesis-era Sonic titles and that if you were to put this game in the timeline, it would fit in right after Sonic and Knuckles. (yes, the one with the crazy add-on cartridge) Since that’s the last time I remember having actual fun with a Sonic title, I’m gonna go ahead and say that’s a good start.
The game certainly plays as such and is a fairly delightful (if not entirely familiar) romp down memory line. I can say the game looks sharp on the iPhone and will probably look better on the iPhone 4. It’d probably be my platform of choice as it’s a great game to play on the go in bursts. The tilt controls were pretty awkward and difficult, though. You can check out the video walkthrough further down for a better idea on how the game looks.
An interesting thing you may notice about the game is the ominous “Episode 1” subtitle attached. Sega promises 16 levels in EP1 with more episodes to follow after. Now, I’m not so sure why a platform game that’s light on story needs the episodic title treatment. One reason might be to release new level packs soon after, but my efforts to narrow down the timeframe for new episodes were unsuccessful. The best I got was tentative agreement that they would come out faster than Half-Life 2 Episodes. I think we can all agree that’s not saying much.
Regardless, if you’re in the mood for a nostalgic 2D platformer, this game should excite you. Sonic The Hedgehog 4: Episode 1 will be released on the iPhone, XBLA, PSN, and WiiWare “later this year and priced competitively.”